OverclockN'
Well-known member
After seeing this video tonight, I really need someone to explain this to me. I've kept quiet about any SLI discussions here for the most part, because it all seemed pointless to bother with. But, I simply can't understand why EVERYBODY thinks SLI is dead.
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Every game I look up supports SLI and has reasonable performance using it. The only two games I can think of offhand that don't support it are Assassin's Creed Origins and Odyssey. All their old titles support it, only those two with the new game engine don't.
I realize micro-stutter is a real thing, and people are sensitive to it at different levels, like everything. I either didn't notice it, or never had it all the years I ran SLI. There is also price of two cards, which is a good reason (but that doesn't have any bearing on it being dead). Then there is also graphics performance of single top tier cards, which is also reasonable, and yet also still has no bearing on it being a dead hardware solution. If you play at 4k, there is still argument toward it. Especially if you're going twin 1070 Super's, a 2nd used 1080Ti, or something reasonable.
Popular games I can think of offhand that support SLI and have good framerates/decent scaling while using it the past few years.
Rise of the Tomb Raider
Shadow of the Tomb Raider
Battlefield 5 (and all others)
Far Cry 5 (and all others)
Witcher 3
Steampunk 2077 (SLI confirmed)
GTA 5
Project Cars 2
Dying Light
Ark: Survival Evolved
Star Wars: Battlefront 2
Metro: Last Light
Metro: Exodus (though not while using Ray Tracing)
Ghost Recon: Wildlands
Call of Duty: Black Ops 4
Mass Effect: Andromeda
PUBG
Middle Earth: Shadow of War
Resident Evil (seems like all of them)
Fallout 4
Dark Souls 3
..and a ton of other non-AAA titles or just recently released games that I'm not going to exhaustively list
I keep debating finding a used 1080Ti to toss in my system to get me the 4k frames I'm looking for. And for EVERY single game I look up that I play, exlusing Odyssey/Origins, I'm really struggling to see why not.
What am I missing or not understanding?
[yt]SPAdY3gcAHQ[/yt]
Every game I look up supports SLI and has reasonable performance using it. The only two games I can think of offhand that don't support it are Assassin's Creed Origins and Odyssey. All their old titles support it, only those two with the new game engine don't.
I realize micro-stutter is a real thing, and people are sensitive to it at different levels, like everything. I either didn't notice it, or never had it all the years I ran SLI. There is also price of two cards, which is a good reason (but that doesn't have any bearing on it being dead). Then there is also graphics performance of single top tier cards, which is also reasonable, and yet also still has no bearing on it being a dead hardware solution. If you play at 4k, there is still argument toward it. Especially if you're going twin 1070 Super's, a 2nd used 1080Ti, or something reasonable.
Popular games I can think of offhand that support SLI and have good framerates/decent scaling while using it the past few years.
Rise of the Tomb Raider
Shadow of the Tomb Raider
Battlefield 5 (and all others)
Far Cry 5 (and all others)
Witcher 3
Steampunk 2077 (SLI confirmed)
GTA 5
Project Cars 2
Dying Light
Ark: Survival Evolved
Star Wars: Battlefront 2
Metro: Last Light
Metro: Exodus (though not while using Ray Tracing)
Ghost Recon: Wildlands
Call of Duty: Black Ops 4
Mass Effect: Andromeda
PUBG
Middle Earth: Shadow of War
Resident Evil (seems like all of them)
Fallout 4
Dark Souls 3
..and a ton of other non-AAA titles or just recently released games that I'm not going to exhaustively list
I keep debating finding a used 1080Ti to toss in my system to get me the 4k frames I'm looking for. And for EVERY single game I look up that I play, exlusing Odyssey/Origins, I'm really struggling to see why not.
What am I missing or not understanding?