Pirate Neilsouth
New member
Nope, Doesn't look that hot and I feel my version looks better,
Too much bloom.
Same as
Nope, Doesn't look that hot and I feel my version looks better,
Too much bloom.
No thanks looks like vaseline smeared across the screen and probably runs like **** in motion.
Anyone experiencing FPS drops ( Hovering around 15 to 25) between Riverwood and the stones you first encounter in the game?
I removed 2k HD textures, WATER, SFO,lush trees and grass with no avail.
I don't know if it's the CPU limitation with this damn engine but I'm sure my frames were higher at one stage.
Using ENBoost too.
That particular spot, as you run past embershard mine entrance is a notorious crash zone. I don't know why but for some reason as you move between the cells that meet there it's always dodgy.
I think maybe it's just a highly populated cell. There are a number of spawn points there that spring into life as you cross that boundary, including spawns that fight each other, wolfs v rabbits, the duelling mages, vigilant v flame atronach etc on the opposite side of the river.
The duelling mages spawn is a real performance killer.
This is true. In particular, when you encounter the 2 or 3 wolves. I had crashes here every single time I fought them, couldn't get to Riverwood on my last install but with this new install it appears fine.
The FPS drop I encounter isn't due to cell loading but rather heading towards the stones. If I head the other way its fine
I know the game engine sucks monkey balls, it'll most likely be utilising 60% of my GPUs as only one CPU core does the work.
Using BOSS and it works a treat. Haven't tried LOOT or MO.
I left WYRE bashed patch out as I'm just testing the game out, performance and CTD wise but I suppose it may hinder my tests.
Some mods do conflict but their current load order is expected.
RCRN and SOS work fine together as they are patched.
SoS - The Dungeons-PatchRCRN.esp
SoS - The Wilds-PatchRCRN.esp
SoS - Civilization-PatchRCRN.esp
I'm not progressing in game until a few tweaks are in place and the game is running fine so I'm happy to restart on a fresh save as I'm still adding/removing mods.
Bethesda is doing away with limits on the size of Steam Workshop mods.
Went to the workshop once to check it and never returned. The size limit lift is too late.