fasterthanjesus
New member
First off, I'm relatively new to all this, so it may sound like a stupid question.
I was wondering what method was typically used for creating the scenery that surrounds the scene (skies or distant mountains, etc.).
At the moment, I'm using 6 quads to form a cube with the relevant texture on each face. This causes the problem of the intersect lines becoming visible.
Cheers.
I was wondering what method was typically used for creating the scenery that surrounds the scene (skies or distant mountains, etc.).
At the moment, I'm using 6 quads to form a cube with the relevant texture on each face. This causes the problem of the intersect lines becoming visible.
Cheers.