Skies / Sky boxes

fasterthanjesus

New member
First off, I'm relatively new to all this, so it may sound like a stupid question.

I was wondering what method was typically used for creating the scenery that surrounds the scene (skies or distant mountains, etc.).
At the moment, I'm using 6 quads to form a cube with the relevant texture on each face. This causes the problem of the intersect lines becoming visible.

Cheers.
 
How do you define "visible"? Do you see black borders or is it just that the images doesn't seam to match?

If it's black borders, then try to change clamping mode to GL_CLAMP_TO_EDGE (instead of GL_CLAMP).
If it's just that the images don't match, I recommend rendering a skybox with Terragen.
 
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