Hey guys --
Have any of you with Radeon 8500's tried running your Opengl demos or apps in full-screen mode while dual displays are enabled? I get horrible screen corruption (can't see anything, have to reboot) when exiting my demo built on the Nehe basecode
An interesting thing is, it only happens with debug builds of my app, not release builds. Also, I can play games all day with both monitors enabled.
I've tried numerous driver versions (6037, 6043, currently on 6058)as well as the beta Hydravision software, all of them break. I hate to purposefully crash my system, but if someone wants to see a picture of the effect, let me know and I'll do it.
Any VC++ debug build of a Nehe basecode-based project seems to do it.
System info:
Win2k service pack 2
Radeon 8500
Via kt133 chipset
Edit: Here's a link to a picture of the problem --
http://www.3dstickfight.com/images/ati_bug.jpg
Have any of you with Radeon 8500's tried running your Opengl demos or apps in full-screen mode while dual displays are enabled? I get horrible screen corruption (can't see anything, have to reboot) when exiting my demo built on the Nehe basecode
An interesting thing is, it only happens with debug builds of my app, not release builds. Also, I can play games all day with both monitors enabled.
I've tried numerous driver versions (6037, 6043, currently on 6058)as well as the beta Hydravision software, all of them break. I hate to purposefully crash my system, but if someone wants to see a picture of the effect, let me know and I'll do it.
Any VC++ debug build of a Nehe basecode-based project seems to do it.
System info:
Win2k service pack 2
Radeon 8500
Via kt133 chipset
Edit: Here's a link to a picture of the problem --
http://www.3dstickfight.com/images/ati_bug.jpg
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