Screen corruption on dual displays -- known issue?

yakuza75

New member
Hey guys --

Have any of you with Radeon 8500's tried running your Opengl demos or apps in full-screen mode while dual displays are enabled? I get horrible screen corruption (can't see anything, have to reboot) when exiting my demo built on the Nehe basecode

An interesting thing is, it only happens with debug builds of my app, not release builds. Also, I can play games all day with both monitors enabled.

I've tried numerous driver versions (6037, 6043, currently on 6058)as well as the beta Hydravision software, all of them break. I hate to purposefully crash my system, but if someone wants to see a picture of the effect, let me know and I'll do it. :)

Any VC++ debug build of a Nehe basecode-based project seems to do it.

System info:
Win2k service pack 2
Radeon 8500
Via kt133 chipset

Edit: Here's a link to a picture of the problem --
http://www.3dstickfight.com/images/ati_bug.jpg
 
Last edited:
Well, I guess nobody else has seen this issue, maybe it's just my code. :D

I just tried the new 6071 drivers w/ the beta Hydravision, and the problem still persists.
 
On the screenshot it looks exactly like what my monitor looked like after existing fullscreen mode but still rendering before they fixed that bug. I guess you should mail [email protected] about it.
 
Thanks, Humus. I'll try to cook up a code sample this weekend that reproduces the problem and send it in to Ati.
 
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