RenderMonkey beta 0.9 & tex coords

haho

New member
If I load my custom 3ds mesh , in v2 it has any UVs but not UVs mapped in art tools?:confused:.How can I use UVs mapped in art tools & exported in 3ds format?:confused: In which vN register/registers texture coordinates are mapped from stream when 3ds file has been imported? :confused:


10xxxxxxxxxxxxx;) ;) ;) ;)
 
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