Boke
New member
Pay no attention to the FPS, I have been messing with Dot3 bump mapping and somehow slowed everything way down, I will fix it soon.
Now for the problem.. I only have 256 Z shadow values to compare to the Z buffer. If anyone here can think of a way to encode the Z depth value into an RGBA using a pixel shader ( OK.. OK... Fragment shader )... PLEASE?! share the knowledge
Now for the problem.. I only have 256 Z shadow values to compare to the Z buffer. If anyone here can think of a way to encode the Z depth value into an RGBA using a pixel shader ( OK.. OK... Fragment shader )... PLEASE?! share the knowledge
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