Today I just fired this up for few minutes just to check what the patch is about and I'm instantly on the second playthrough, few hours in already. Still don't know what the patch is about.
Anyway, decided to read this thread during loading and a few comments hurt my feelings, so now instead of playing I'm typing a pointless opinion post.
After playing the demo, I tend to agree.
This console port game feels, looks and plays like a poor total conversion of Bioshock, bleh.
Bioshock is like 2 tiers below this game. It was a city but everything was basement sized, combat (and everything else, animation etc) was 10 times clunkier and dumber than the one in Prey and all that made it keep its deep game street cred was the art deco and that loaded plot.
Its weird, it has a lot of the elements of what made SS2 great. On the other hand, the enemies are dull, combat is pretty lackluster, and the graphics are in that realm of not being awful, but not good, and they sort of work to pull you out of the game.
I don't get this and similar posts. Dull enemies? They look great both technically and aesthetically, all have sth special about them and escalate greatly both with numbers and abilities. What is it, they don't conform to the doom ladder of zombie to granduberdemon, not enough bossy gimmicks, not colorful enough?
Combat is brilliant, from a military style phantom head on with a shotgun, no powers through sneak attacks to the combined arms of alien based neuromods, environment, traps and equipment, so much tactics to use. How is lackluster even the word to use, it even works great in a classic strafe circle fight and is actually better than many games designed only like that because phantoms are deadly and it's quick and decisive, without room for error.
Graphics, again, not sure if I play the same game. When I play Doom 2016, I see shiny but when I play Prey, I see beautiful. Going further with this comparison, just look how much emptier and less interactive are the former's bland (but soo reflective!) corridors. It's also very good technically, from the crazy shaders on aliens to the models and textures, SMAA TX is pretty decent in this (though as performance is great, I really recommend x4 DSR without gauss filter, then come back and tell me it's ugly), don't get the criticism at all. Maybe it's the helicopter ride, that one is a bit of a victim of game's style but it looks infinitely better later on.
Disclaimer, I really like the new Doom (not as much as 1 and 2 though) but really think it's just as graphically overrated (environment) as this one is underrated.