PixelShader in Quake1

DarkVamp said:
Hi,

it runs great for me hmmmmmmmmmm :rolleyes:

I'm not saying that the program won't work on ATI cards -- just that it'll use more basic methods rather than pixel shaders.
 
that has to be one of the coolest things ive seen in a while. im an avid old-school gamer (doom and quake ports mostly). this made my day.

anyways, i get some graphical errors in it (like walls will be see through, hud weapons see through), a few things like that. it runs fairly slow too, but playable (id guess 15fps or so).

anyone with a 9700 wanna comment on performance?

/em wishes he knew more about 3d programming so he could write an ati code-path for the port
 
btw, i just read this somewhere...go to the menu, hit 'quit', and instead of hitting 'y' or 'n', hit 'd'..mwhahaha
 
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