Experimenting again with Direct3d 8.1b
Is it normal that there is no performance difference between two methods (first method seems to be a little faster).
1. Vertex count around 2600
Polygon count around 5000
Index count around 15000
Rendered as indexed triangle list
2. Vertex count around 2600
Polygon count around 5100 (~100 additional swap triangles)
Index count around 5000 (3 times less than in first method)
Rendered as indexed triangle strip
---- impc
Is it normal that there is no performance difference between two methods (first method seems to be a little faster).
1. Vertex count around 2600
Polygon count around 5000
Index count around 15000
Rendered as indexed triangle list
2. Vertex count around 2600
Polygon count around 5100 (~100 additional swap triangles)
Index count around 5000 (3 times less than in first method)
Rendered as indexed triangle strip
---- impc