Performance issue

impc

New member
Experimenting again with Direct3d 8.1b :)

Is it normal that there is no performance difference between two methods (first method seems to be a little faster).

1. Vertex count around 2600
Polygon count around 5000
Index count around 15000
Rendered as indexed triangle list

2. Vertex count around 2600
Polygon count around 5100 (~100 additional swap triangles)
Index count around 5000 (3 times less than in first method)
Rendered as indexed triangle strip


---- impc
 
I would guess you're fillrate limited rather than transform limited. With only a couple of thousand triangles you need to run at like 1000+ fps before the transform gets the bottleneck.
 
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