kbleft said:It has been reported that those effects will not work because Bioware only programmed them for nVidia cards using nVidia's proprietary OGL extensions. I was hoping to hear that this is bs and users were seeing shiny/bumpy water, but apparently the info was correct. I assume you are playing the game, now?
Brad Grier: NVIDIA has been a great partner throughout the development of Neverwinter Nights. We rolled the NVIDIA relationship from Baldur's Gate II right into Neverwinter Nights, so we were provided with a whole slew of GeForce4's very early on and worked closely with NVIDIA's developer relations group to ensure we were taking full advantage of the hardware. Bioware has had a long-standing relationship with NVIDIA and we've been able to achieve some amazing visual effects in our games that wouldn't be possible on anything other than NVIDIA hardware. The graphics effects in this game are just incredible. Be sure and check out the shiny bumpy water. And the combat effects, from spell effects to sparks flying off armor from a sword hit.
MrB said:
sadly it does look like they used nVidia's proprietary OGL extensions for some effects so you won't be seeing those on ATI cards.
Gizmo said:
WTF have ATI's dev support team been doing for the past 4 years for F**Ks sake this game has been in dev for 4 years R200 hardware has been around for almost 12 months now and you can tell me that in these 12 month the guys at ATI could'nt get bioware to add support for these effects via some other ATI/opengl extension??????WTF
This either come's down to(yet again)poor driver support from ATI or bioware have been brought off by nvidia and jugding from past experence theres a 50/50 chance its both.....
if anyone from ATI is reading this can we plz have some info from you guys on this????
As MrB says some of the BS/misinformation ive seen thrown around about on this issue sofar is mind numbingly stupid.....