Boke
New member
I am running WinXP, DirectX 8.1 SDK installed, Radeon 8500.
Here is the situation...
I am rendering a character inside of a large room using Direct3D.
When using Software vertex processing everything renders fine.
When using the Reference rasterizer everything renders fine.
If I switch to Hardware vertex processing and render in Wireframe everything renders fine.
When I use Hardware vertex processing + solid rendering the screen flickers, only small parts of the character get rendered, and some parts of the room are not drawn.
Now it gets very strange..
If I move the "camera" around the room, and keep it in motion, the room is rendered correctly. When I stop, everything goes whacky again.
I am thinking that this is a driver bug, as I installed my Radeon64 and the problem was gone. But it could very well be my fault. If any of you have any ideas I would be glad to here them.
Here is the situation...
I am rendering a character inside of a large room using Direct3D.
When using Software vertex processing everything renders fine.
When using the Reference rasterizer everything renders fine.
If I switch to Hardware vertex processing and render in Wireframe everything renders fine.
When I use Hardware vertex processing + solid rendering the screen flickers, only small parts of the character get rendered, and some parts of the room are not drawn.
Now it gets very strange..
If I move the "camera" around the room, and keep it in motion, the room is rendered correctly. When I stop, everything goes whacky again.
I am thinking that this is a driver bug, as I installed my Radeon64 and the problem was gone. But it could very well be my fault. If any of you have any ideas I would be glad to here them.