This is the very beginning of the PhysX thread as we attempt to find out more data and resources about this new GPU technology moving forward. This info will be updated from time-to-time and hopefully others may join in to share views – positive or negative – or share info they may find while surfing the web or from first hand views.
Some of the aspects that are important to me are these areas:
1) What type of effects can be offered and how can they improve immersion?
2) What kind of performance compared to the CPU and performance hit over-all compared to without these new effects?
3) How many titles?
4) What does multi-GPU and SLI do to help here?
What’s the use of this new technology if the new 3d effects didn’t offer more immersion and improve game-play?
What’s the use of this new technology didn’t offer more dynamic abilities than what the CPU may offer?
What’s the use of this new technology if there isn’t any content of gaming titles moving forward?
What’s the use without flexibility?
So what this thread may hopefully do is build a data-point or resource about PhysX moving forward.
Some of the aspects that are important to me are these areas:
1) What type of effects can be offered and how can they improve immersion?
2) What kind of performance compared to the CPU and performance hit over-all compared to without these new effects?
3) How many titles?
4) What does multi-GPU and SLI do to help here?
What’s the use of this new technology if the new 3d effects didn’t offer more immersion and improve game-play?
What’s the use of this new technology didn’t offer more dynamic abilities than what the CPU may offer?
What’s the use of this new technology if there isn’t any content of gaming titles moving forward?
What’s the use without flexibility?
So what this thread may hopefully do is build a data-point or resource about PhysX moving forward.