MLAA not good enough? 570 is a good card but why not keep the 6950?
MLAA is not good enough. I dont mind the text but nV SSAA or mixed modes are times beter for me, particularly in motion. It's a good idea for midrange cards but not enough for an IQ wh*re.
Yep I could say so as I obviously unpacked 6950No way that I wouldn't try it I guess...
I have mixed feelings though. I have yet to see temps above 80C and the noise is nonexistant, I can't hear the card over HAF 922 fans and Zalman CNPS x10 and that's at 840/1325.
MLAA is not good enough. I dont mind the text but nV SSAA or mixed modes are times beter for me, particularly in motion. It's a good idea for midrange cards but not enough for an IQ wh*re.
MLAA is not good enough.
Thanks for you subjective view in motion.
If you tried it and don't like it then it sounds like a 570 is the way to go. Good luck.
For example, perhaps using this prevents the proper rendering of some effect that I just haven't noticed that I'm missing yet. So I'm hesitant to use it.![]()
I did a lot of playing around and so far I haven't seen any noticeable difference in effects using 00000045 and 000100C5 in Dark Void (decided to stick with the more common UE3 flags instead of Mass Effect's).if you do manage to find missing rendering between flags, please report it so we can include it in the OP.
I have Dead Space installed right now, but do not have the 266.44 drivers installed. If I get around to installing them, I'll check it out.If anyone can test 570/ 580 with Dead Space, please report the performance x4 AA + AO. I can still cancel my 6950 auction and if GFs were insufficient, I would do it and wait for Kepler or something.
I have Dead Space installed right now, but do not have the 266.44 drivers installed. If I get around to installing them, I'll check it out.
Version 1.9.4.3:
- fixed: reset value does not work in some cases
- fixed: short hex inputs were not recognized correctly
- gpu info refresh on window activate
- updated some setting constants
- added 3rd method for driver detection
- skip shader count detection on non unified shader architectures
- always request elevation for profile settings to reduce confusion why (elevated) settings may missed in the past
- other minor improvements.
Nice to see this usefull utility being updated.
I still think the more common UE3 flags result in better performance, but it might be by only 1-2 fps.
new version of nvidia inspector is out