NitroGL's demos & hydravision options..

Jogi

New member
NitroGL, I installed Hydravision to my computer last night and noticed that enabling "HydraFX/Enable window fade in" broke most of your demos. (Those what I have..)

Some alert box appeared just saying like "GL_ARB_multitexture not found" and such, depending what extensions demo was using.

Ati demos and my glut opengl samples work ok while that hydravision option is enabled..
 
Re: NitroGL's demos & hydravision options..

Jogi said:
NitroGL, I installed Hydravision to my computer last night and noticed that enabling "HydraFX/Enable window fade in" broke most of your demos. (Those what I have..)

Some alert box appeared just saying like "GL_ARB_multitexture not found" and such, depending what extensions demo was using.

Ati demos and my glut opengl samples work ok while that hydravision option is enabled..

Hmm... Donno, I don't use HydraVision personally. I'll look into it though.
 
It sounds like you might be getting SW OGL. Are the demos that run pretty slow? I don't know HydraVision that well, so I can't say why that particualr option might force SW GL.
 
ehart said:
It sounds like you might be getting SW OGL. Are the demos that run pretty slow? I don't know HydraVision that well, so I can't say why that particualr option might force SW GL.
Welcome to our new guest from ATi :D
 
ehart: It might be related to ability to get opengl window context, "fade in" might delay or do other tricks with it for while...?! I don't know why it did affect NitroGL demos and not others.
 
The reason Nitro's wouldn't worka nad some others would is that the others might not rely on extensions. Windows has a SW OGL implementation. If the feature was disabling HW OGL only really basic things would run.

Oh, and BTW I've been her for a while. I just tend to keep a low profile;)



-Evan
 
Yep, it appears that OpenGL is run in software when two monitors are active. Extensions don't work either. The only way around this is to disable the secondary monitor in your Display Properties. Kinda sucks since it was for my OpenGL programming that I got my second monitor: one for programming and the other to display reference material.
 
ehart: All other examples and demos worked ok, even with truform etc. extensions.

Ostsol: Last time I tried dual display (Radeon 8500LE, monitor + video out) OpenGL was accelerated in both screens, as I moved apps around screens and it was flawless and fps stayed same.
 
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