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Just another Troll
[yt]1nqhkDm2_Tw[/yt]
Neon Noir is based on an advanced version of CRYENGINE's Total Illumination showcasing real-time ray tracing. The demo shown below is running on an AMD Vega 56 and demonstrates how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. This feature is expected to be available to developers using CRYENGINE in 2019. The demo was created on a bespoke version of CRYENGINE 5.5 and the experimental ray tracing feature is both API and hardware agnostic. This means that it will run on AMD and NVIDIA GPUs. Crytek will optimize the technology to benefit both the current generation of graphics cards and supported APIs like Vulkan and DX12.
Neon Noir is based on an advanced version of CRYENGINE's Total Illumination showcasing real-time ray tracing. The demo shown below is running on an AMD Vega 56 and demonstrates how real-time mesh ray-traced reflections and refractions can deliver highly realistic visuals for games. This feature is expected to be available to developers using CRYENGINE in 2019. The demo was created on a bespoke version of CRYENGINE 5.5 and the experimental ray tracing feature is both API and hardware agnostic. This means that it will run on AMD and NVIDIA GPUs. Crytek will optimize the technology to benefit both the current generation of graphics cards and supported APIs like Vulkan and DX12.