euan
New member
About 5 months ago (or was it longer), I contacted ATI dev via their email, asking if they could dig out a copy of there old ATICIF SDK. CIF was ATI's glide, if you will, and from what I can tell was a 3d layer on top of direct draw (which was version 1 or something)!
Basically, my goal is to eventually make a d3d version of Tombraider 1 by making a CIF - D3D (or maybe opengl) wrapper. As CIF is the only verion of tombraider to be a win32 app (the others are all dos) What option does one have?
My plan was:
make new aticif dll with dummy functions that just log calls to the function, then to slowly add in the rendering code...
I haven't had time to look at it in quite some time.
All I need to do, is:
learn win32 (dll's function calls etc)
learn a 3d API
actually figure out 'C'
read the SDK
actually plan stuff
So what do you all think, I am mad aren't I?
PS thanks to ATI devloper relations who only took 20 hours to respond, and for giving me FTP access to download the SDK (there was lots of other interesting stuff there too... which I didn't look at honest!!!).
Basically, my goal is to eventually make a d3d version of Tombraider 1 by making a CIF - D3D (or maybe opengl) wrapper. As CIF is the only verion of tombraider to be a win32 app (the others are all dos) What option does one have?
My plan was:
make new aticif dll with dummy functions that just log calls to the function, then to slowly add in the rendering code...
I haven't had time to look at it in quite some time.
All I need to do, is:
learn win32 (dll's function calls etc)
learn a 3d API
actually figure out 'C'
read the SDK
actually plan stuff
So what do you all think, I am mad aren't I?

PS thanks to ATI devloper relations who only took 20 hours to respond, and for giving me FTP access to download the SDK (there was lots of other interesting stuff there too... which I didn't look at honest!!!).
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