My first demo screenshot.

Boke

New member
This is the first time I've made anything thats worth showing... IMO.
Its a animated/skinned mesh, 11,332 faces & 22 bones. I did not of course make the model, its polycount needs dropped, even the teeth are fully modeled. I'm doing the skinning in software at the moment, I'll change that later. I think the best thing is that it was exported from TrueSpace to the .x file format with a plugin that I coded. Its really needs some shadows, but I can't figure out the best way to do that on the 8500.... I hope the .jpg shows up :)

Mesh.JPG
 
Nice!

The best way to do shadows on the 8500 is probably volume shadows using the stencil buffer, but I still haven't been able to get a correct volume out of the vertex shader yet...
 
Thanks!
"The best way to do shadows on the 8500 is probably volume shadows using the stencil buffer"
Thats what I was afraid of, I really wanted to use shadow maps but I guess I'll have to look into the shadow volumes. I wonder if a pixel shader would be a solution for the shadow maps.., I have not really looked at them in depth yet, it seems to me that I could get the z depth for each rendered pixel, and send the depth value to the render target instead of the texture colors...

Anyway... I changed all my textures to .jpg and got the file size for my demo down to 1.39meg. I'm suprised I got it compressed down that far, considering it has 6 1024x1024 textures for the skybox. I don't know if ayone will want to try it... but get it here->
http://pages.prodigy.net/rwcordell/Skinned Mesh.zip
 
Back
Top