MS VC++ OGL version?

maha_x

New member
I know this answer is somewhere out there, but this should be a trivial question and asking you will save me the time.

I began my multitexturing tryout today (first time) but my book (OGL super bible) refers to lots of commands about multi this and multi that but the VC++ 6.0 GL.H doesnt specify any of these nor does the MSDN have any ref to them.

So I suppose I need some 3rd party files? Where 'n what?
 
Yeah, I suggest you download a few video card specific SDKs, preferably one specific to the card you're currently using. :) Single pass multitexturing involves the use of an OpenGL extension. If you don't know how to use extensions (it took me quite a while to figure it out) make sure to ask. In any case, for ATI cards the glATI.h header file is the one you'll be paying most attention to.
 
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I'll head out on my own (and with my "super bible"), but if I get any troubles I'll be sure to post... What I eyeballed from the book, it seems clear, but reality never is, right? ;)
 
by the way, multitexturing should be standard, so if I compile with atiextensios.h will it work with all hardware? Yes?
 
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