dallasstar
New member
I just learned how to load a mesh into D3D, and I can get it to render the mesh properly, but the problem is that every time I load the mesh, it clears out all of the textures of the other objects in the screen (non-mesh) and everything gets the same texture as the mesh.
When I tried to use a non-textured mesh, all objects became white .....
Do you guys know what I might be doing wrong?
note: I AM already using the device.settexture function before rendering the objects that need textures, so that's not the problem.
When I tried to use a non-textured mesh, all objects became white .....
Do you guys know what I might be doing wrong?
note: I AM already using the device.settexture function before rendering the objects that need textures, so that's not the problem.