JasonM, What is Rendermonkey?

Looks like we have an answer, and it is:

a bit of a lesser scope than "Cg" (like a tool to aid in shader compiling, but not intended to be used as a full HLSL)

Hmm...gee, I guess ATi doesn't have the appetite to control a standard and dictate it to the rest of the industry for today, and has settled for facilitating the work of artists? :lol:

You know, if I can find a full featured non-microsoft compiler and get off my lazy but to program in Windows, I may be putting it to use in the future.
 
From Tom's Hardware:

RenderMonkey

Last but not least, I will only briefly mention our first glimpse at ATi's 3D development tool suite, 'Rendermonkey.' This software can seamlessly be used as a plugin with any of the current 3D-development suites, generating vertex and pixel shader code. Rendermonkey is very comfortable to use for developers as well as artists, and should make the development of titles that use vertex and pixel shaders a lot easier than it has been thus far. Additionally, ATi includes a compiler for Renderman and told us that another compiler for Maya is in the works. Rendermonkey will be available from ATi's website once it has officially been beta-released at SIGGRAPH next week, and it will be free of charge. What we heard is that it is currently regarded as much more useful than NVIDIA's pseudo-standard Cg.

Nice.
 
JasonM [ATI] said:
Note that several of our SIGGRAPH sketches and presentations (including one on RenderMonkey™) are now available on the devrel site.

-Jason

Wow! 73 pages! Now I know why your presentation was scheduled to take so long at Siggraph! From what I've heard of RenderMonkey from other sources, I'm quite impressed and eager to find out more.

EDIT: Heh! It looks like RenderMonkey does what I had hoped NVidia's Cg compiler would do: compile to a variety of shader versions, allowing the developer to easily support many video cards (PS 1.1 of the Geforce 3, PS 1.3 Geforce 4 ti 4x00, PS 1.4 Radeon 8500, etc).
 
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