Is Radeon 7200 supposed to support Pixel Shader 1.0? (DX SDK related)

Fearless Leader

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I've been experimenting with the Pixel Shaders in the DX8.1 SDK. When I run the MFC Pixel Shader demo, an error message tells me that my video card does not have the hardware functionality to run this demo, and defaults me to the software renderer.

I looked through the code for the source of this error message, and apparently a boolean flag is not getting set to true because the D3D device is not equalling what the code is expecting.

My question: The demo only uses Pixel Shaders for version 1.0 (which was specified for DX 8.0). I was under the impression that the Radeon 7200 support Pixel Shader 1.0. Is this not so?

I've tried running the demo in both 16 bit and 32 bit color depth at 1024x768, and the demo has always defaulted to software mode.

I'm using the 3276 Win2k drivers.
 
Re: Is Radeon 7200 supposed to support Pixel Shader 1.0? (DX SDK related)

Fearless Leader said:
I've been experimenting with the Pixel Shaders in the DX8.1 SDK. When I run the MFC Pixel Shader demo, an error message tells me that my video card does not have the hardware functionality to run this demo, and defaults me to the software renderer.

I looked through the code for the source of this error message, and apparently a boolean flag is not getting set to true because the D3D device is not equalling what the code is expecting.

My question: The demo only uses Pixel Shaders for version 1.0 (which was specified for DX 8.0). I was under the impression that the Radeon 7200 support Pixel Shader 1.0. Is this not so?

I've tried running the demo in both 16 bit and 32 bit color depth at 1024x768, and the demo has always defaulted to software mode.

I'm using the 3276 Win2k drivers.

No, it doesn't support them. It just wraps a few instructions to fixed function multitexturing.
 
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