Indiana Jones and the Great Circle

Trunks0

Keeping an open mind
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Release Date: Dec, 8th, 2024 (08/12/2024)
Gamepass: Yes
 
Looks great for an Id tech game... thought it was unreal 5 for bit there. Curious to see how the engine was improved for this one.
 
I was never much of an Indiana Jones fan. So a game built around "be Indiana Jones" means little to me. I wonder if this game can be popular enough to be economically viable. Previews seem to indicate it's a decent game, but is "decent game + Indiana Jones" enough?
 
Looks great for an Id tech game... thought it was unreal 5 for bit there. Curious to see how the engine was improved for this one.

Which should be kinda awesome. Doom Eternal runs like a bat outta hell (to be fair though, the map design helps with that). So I'm extremely curious to see if this game manages the same awesome sauce.
 
Ya if they can look almost as good as Unreal 5 but run twice as fast or better... Kinda getting a little antsy on the fps crushing Unreal 5 has been doing of late in some games.
 
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Ugh... that reads like you have to FrameGen up from under 60fps to reach 60fps. Ouch... thats some piss poor optimization if true.
 
Also... no mention of any other upscaler other than DLSS. That could just be because of marketing related to nVidia sponsorship. But if its not... kinda fucked up to have vendor locked upscaling at this point. Its one thing when its a non-ideal upscaler everyone can use (TSR,XeSS or FSR), its another when its only for one company at all... especially with such high requirements.
 
Ouch... Unreal5 bites again... with the rumors of RX 8800xt perf of a 4080super in RT might wait for that to come out and see how the game is patched up by then.
 
Mot
Ouch... Unreal5 bites again... with the rumors of RX 8800xt perf of a 4080super in RT might wait for that to come out and see how the game is patched up by then.

IdTech, no Unreal Engine here. I smell crap here, so it's going to be interesting to see why the RT is so poor in performance. I suspect... its because of nVidia sponsorship.
 
Hope so. We should see some patches over time then. Just wondering if the attempt to reach the same level of detail as we saw in Unreal 5 is gonna push other graphics engines to this kind of fps crushing perf as they try and keep up. It wouldnt be so bad if upgrading gpu could be done easily every year or 2 like it was in the day.
 
the min specs don't use upscaling and are at 60fps, so it should run okay i think. Ray Tracing on the other hand, lol
 
The full raytracing mode is probably path tracing, the "normal" min/rec/ultra settings are also raytraced.

So 60 fps at native 4k with the normal ultra settings does not seem too bad.
 
idTech (which MOTOR seems branched off) might as well be amongst the worlds most optimized series of game engines, the techwizardry in that nice piece of code over the years and what still seems to be the "guide" for id is AWESOME. Hell, I integrated the Doom 3 programming guidelines into the company I work at, read it and yes yes, hm.... yeees. Yeeeah!

Looking forward to the next Doom indeed! ....this too of course...
 
Just realised that this is one of the few games on the market that requires RTX. Not just for show, but as a minimum requirement. That means that I'll be skipping Indy for the foreseeable future. My GTX1080 may be practically ancient by now, it's still going strong in just about everything I touch, either at 1080p or at 2560x1440.

Sounds like the early (p)reviews are positive though, and any worries about performance are perhaps unfounded. Would be nice to see a AAA game have a smooth launch.
 
I think the GTX 1080's have a software layer to have compatability with RT requirements in a game... likely run extremely poorly however.
 
Game looks great and runs great so far. Running native 4K with Supreme graphics preset and have a locked 60FPS (I intentionally have it limited). This is with a 7900XTX and 5800X3D.
 
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