Any chance you'll be adding the linear tesselation mode to it? Right now, some models do look quite ballooned and it causes problems with volumetric lighting. With linear tesselation there won't be any rounding of surfaces, but the effect of lighting on models would be greatly enhanced (like what TruForm originally did for RtCW). As far as I can tell from the PN-Triangles demo on the ATI site, it's just one or two tokens that need to be changed in order for this to happen.
Another question: Where did you get the code for the v436 OpenGL renderer for UT? The only version on Epic's site is with the headers from v432. . .
Another question: Where did you get the code for the v436 OpenGL renderer for UT? The only version on Epic's site is with the headers from v432. . .