Hey NitroGL! (Question about your modified OpenGL renderer for UT)

Ostsol

New member
Any chance you'll be adding the linear tesselation mode to it? Right now, some models do look quite ballooned and it causes problems with volumetric lighting. With linear tesselation there won't be any rounding of surfaces, but the effect of lighting on models would be greatly enhanced (like what TruForm originally did for RtCW). As far as I can tell from the PN-Triangles demo on the ATI site, it's just one or two tokens that need to be changed in order for this to happen.

Another question: Where did you get the code for the v436 OpenGL renderer for UT? The only version on Epic's site is with the headers from v432. . .
 
That wouldn't be a problem, but I don't think it would affect the lighting that much... And it might still have the vertex popping problem.

I'm pretty sure the code I used is 432.
 
NitroGL said:
That wouldn't be a problem, but I don't think it would affect the lighting that much... And it might still have the vertex popping problem.

Hmm. . . that kinda sucks. . .

I'm pretty sure the code I used is 432.

Then what's with the readme file included in the .zip? :)

UT TruForm OpenGL Renderer

Based on the 4.36 Patch OpenGL Renderer.

ONLY WORKS ON THE RADEON (and RV200/R200)!

<SNIP>
 
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