Fragement shaders?

Re: Fragement shaders?

Nathan said:
can you texture an entire object to be part of one large fragement shader?

Yes... You can use interpolators (like primary/secondary colors, and texture coords).

You can, but you won't be able to do much.

Can you elaborate on your question? I'm not sure I understand it. A fragment is a pixel (or subpixel) before it is written to the render target (and becomes a pixel). The way you define the mathematical operations that determine the color of the fragment is through a little microcode program called a fragment shader. Naturally, you could use a shader to color every fragment/pixel that an object covers.

That makes sense
But if you see me asking questions like this again, assume I have no clue what I'm talking about. :o

Thank you