hi,
i am having this flickerin problem in my opengl code. i have three view ports in my opengl window. there is a texture mapped rotating sphere in the middle of the viewports. the problem is if i stop the rotation [commenting glutPostRedisplay() in the idle function] then there is no flickering. but as long as the sphere rotates the smaller viewports flicker. i am using double buffering and some blending. i cannot solve this problem. so any suggestion is very much appreciated.
magneeto
i am having this flickerin problem in my opengl code. i have three view ports in my opengl window. there is a texture mapped rotating sphere in the middle of the viewports. the problem is if i stop the rotation [commenting glutPostRedisplay() in the idle function] then there is no flickering. but as long as the sphere rotates the smaller viewports flicker. i am using double buffering and some blending. i cannot solve this problem. so any suggestion is very much appreciated.
magneeto