flickering in opengl program

magneeto

New member
hi,

i am having this flickerin problem in my opengl code. i have three view ports in my opengl window. there is a texture mapped rotating sphere in the middle of the viewports. the problem is if i stop the rotation [commenting glutPostRedisplay() in the idle function] then there is no flickering. but as long as the sphere rotates the smaller viewports flicker. i am using double buffering and some blending. i cannot solve this problem. so any suggestion is very much appreciated.

magneeto
 
Have not worked with multiple views enough to give ya any useful insight. But, if/when you find out, I would like to know what you did!
 
Zenitram said:
Have not worked with multiple views enough to give ya any useful insight. But, if/when you find out, I would like to know what you did!
well i finally solved the problem. i was using glutSwapBuffers () too many times. if you want to take a look at my code i can send you. just post your e-mail address.
 
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