The sole purpose of this is to test for image clarity. Thus I only tested with DLSS ON and no AA, and I only looked for scenes where high resolution textures would be best exploited. Specifically in two scenes with:
4k no AA
4k DLSS ON
1440p no AA
All settings maxed including Nvidia gameworks sliders:
In order to compare the 1440p image to the 4k images, you will need to ensure it is scaled up to the same screen space as the 4k image (not downscaled, as that would defeat the purpose of comparing it to 4k).
Image Comparison set 1:
4k no AA:
4k DLSS ON:
1440p no AA:
Image Set 2:
4k no AA:
4k DLSS ON:
1440p no AA:
One thing I noticed is that the no AA shots were not capturing the jagged edges/shimmering, which was very visible when running the benchmark. All I did was press print screen to capture the image.
However, you can still see there is aliasing going on when zooming in.
Zoom set:
1440p:
4k no AA:
4k DLSS:
You can see along the sign edges there is zero aliasing with DLSS on, while it exists in both the 4k no aa and 1440p images
Based on what i see here, there's not that much loss of detail going from the 4k DLSS on to 4k no AA in terms of image clarity.
Since I'm vsync locked at 60fps, I have a choice of either running 4k no AA, 4k TAA, or 4k DLSS On. 4k no AA is a shimmery mess, so I would realistically choose between 4k TAA or 4k DLSS.
Based on the signs and food texture detail, the best combination of clarity and anti-aliasing is actually with 4k DLSS On.
The game doesn't use high resolution textures (like Tomb Raider and Battlefield 5 does) where it would shine in native 4k. Thus, I'm not sure this is a good DLSS example.
EDIT:
Added a downloadable link for the actual raw PNG files (70MB). Download these if you want to take a look at the native screenshots.
https://drive.google.com/open?id=1_Oid6JKTtECsnuzzVNHKCJ4BQ7O0PlAu
4k no AA
4k DLSS ON
1440p no AA
All settings maxed including Nvidia gameworks sliders:
In order to compare the 1440p image to the 4k images, you will need to ensure it is scaled up to the same screen space as the 4k image (not downscaled, as that would defeat the purpose of comparing it to 4k).
Image Comparison set 1:
4k no AA:
4k DLSS ON:
1440p no AA:
Image Set 2:
4k no AA:
4k DLSS ON:
1440p no AA:
One thing I noticed is that the no AA shots were not capturing the jagged edges/shimmering, which was very visible when running the benchmark. All I did was press print screen to capture the image.
However, you can still see there is aliasing going on when zooming in.
Zoom set:
1440p:
4k no AA:
4k DLSS:
You can see along the sign edges there is zero aliasing with DLSS on, while it exists in both the 4k no aa and 1440p images
Based on what i see here, there's not that much loss of detail going from the 4k DLSS on to 4k no AA in terms of image clarity.
Since I'm vsync locked at 60fps, I have a choice of either running 4k no AA, 4k TAA, or 4k DLSS On. 4k no AA is a shimmery mess, so I would realistically choose between 4k TAA or 4k DLSS.
Based on the signs and food texture detail, the best combination of clarity and anti-aliasing is actually with 4k DLSS On.
The game doesn't use high resolution textures (like Tomb Raider and Battlefield 5 does) where it would shine in native 4k. Thus, I'm not sure this is a good DLSS example.
EDIT:
Added a downloadable link for the actual raw PNG files (70MB). Download these if you want to take a look at the native screenshots.
https://drive.google.com/open?id=1_Oid6JKTtECsnuzzVNHKCJ4BQ7O0PlAu
Last edited: