Dragon Age III : Inquisition

daPhoenix

Well-known member
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Game information
Explore a vast, fantasy world at the brink of catastrophe in Dragon Age™: Inquisition, a next-generation action RPG, where your choices shape and drive the experience. In this upcoming video game from BioWare, makers of Mass Effect 3 and Dragon Age: Origins, you’ll make your mark in an expansive, story-driven open world filled with complex characters, challenging combat and difficult decisions.

A cataclysmic event has plunged the land of Thedas into turmoil. Dragons now darken the sky, casting a shadow of terror over a once-peaceful kingdom. Mages have broken into an all-out war against the oppressive Templars. Nations rise against one another. It falls to you to restore order as you lead the Inquisition and hunt down the agents of chaos - your choices will forever change the Dragon Age


Release date : Autumn 2014

Website: dragonage.com
Youtube: Dragon Age

Screenshots

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Inquisitor trailer

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Wallpapers

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Since there was no real thread about it, I'll just collect stuff here as more information gets released.

Edit:
April 22 - added Inquisitor trailer.
April 23 - fixed screenshots due to new website layout.
June 2 - added some screenshots to the end of the thread.
 
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Really excited about this. I loved the original and actually liked the second.
 
First two were pretty mediocre. Its Bioware so im not expecting much.
Origins had the right idea as far as branching quests go, although it suffered from Bioware's typical good/evil/neutral choices (I prefer grey area). It was the endless trash mob combat that left those choices few and far between however.

If they can limit the needless combat, or even just make the combat encounters much more evenly spaced and varied it would go a long way, so as you don't feel like you just repeat the same tactics every room.. after room... after room. Also, for the love of god, if you're going to sell your game as a tactical combat system, don't instantly teleport my party directly in front of the big bad boss in one giant mob instead of how I had them placed (tactfully) prior to the encounter.
 
Loved the first one from story / character perspective. But the combat just grew so tedious and those deep roads almost broke me. I could never stomach the expansion because in the first hour it was that same dreaded brain-numbing combat over and OVER and OVER. I just didn't like the combat in DA: O, mostly because of how frequent and repetitive it was. So I'm happy that it's more actiony than the first even if that makes me a brodude and not a RPG connoisseur.
 
Loved the first one from story / character perspective. But the combat just grew so tedious and those deep roads almost broke me. I could never stomach the expansion because in the first hour it was that same dreaded brain-numbing combat over and OVER and OVER. I just didn't like the combat in DA: O, mostly because of how frequent and repetitive it was. So I'm happy that it's more actiony than the first even if that makes me a brodude and not a RPG connoisseur.

I'm with ya on that, even though I finished the first 1 and expansion. On the hardest difficulty. It was really really really ridiculously easy, but tedious nonetheless. The second one I couldn't get into at all. But if they want to dude bro this one up I will be all for it as well or if they actually make this one less combat but more tactical combat I'm down for that as well, just give me a fun game.
 
Bioware, please stop overpowering em mages. Hated it when my warrior gets killed in a couple of hits in Oriigns. :mad:
 
Dragon Age: Origins is one of the best games I've ever played.

I never bothered to buy DA2 because of how shitty it was. Played it for an hour or two at a buddies house and was so angry with the garbage changes that I refused to support it with my wallet.

I will be keeping a very close eye on DA3..
 
I liked both of them. First more than the second but the second one also was decent enough. The final act of second game left me wanting. I would like to see some co-op in this one.

Overall, I think it looks good and should be decent enough. Notice how they don't mention game number 2 in the marketing. I am assuming that is true that the idiots who worked on second one are least involved with this.

Also please no copy pasting dungeons or I am going to go postal. Overall, give me more of the first and also combat like the first one and I will be happy. I don't know why you guys had a problem with combat in the first one. I thought it was just fine.
 
I liked origins, though I got to a point in the dwarven mines where I couldn't travel to the camp to rest, I ran out of injury treatment kits, and all my toons died so many times they were max stacked with injuries... that made fights... difficult, to say the least. I stalled there and eventually uninstalled.

I liked it enough to continue, but there's enough of a time commitment involved that I haven't done it yet (and I played like 3 years ago).



Anyways, I hope 3 is a good one, and if it is I'll likely buy it. Until I see a UI on some screenshots though, they are 100% bullshot in my eyes.
 
Origins combat was mind numbingly boring, especially with that damned shuffle. 2 fixed that, and most of the changes were good IMO. My main complaints for 2 were the lack of city life, how small everything felt, and repeated maps.

Thus far, I've liked everything that's been said about Inquisition except for how they're handling health now.
 
More DA: O, less 2, which in my book, never ever existed. Also screw you guys clamoring for more dudebro games in this day and age. We got enough of those already. :bleh: I want challenge and depth. :mad:

Make it accessible on the surface but allow power players to go deep. Few developers actually manage to do this and it is incredibly frustrating when they don't.
 
More DA: O, less 2, which in my book, never ever existed. Also screw you guys clamoring for more dudebro games in this day and age. We got enough of those already. :bleh: I want challenge and depth. :mad:

Make it accessible on the surface but allow power players to go deep. Few developers actually manage to do this and it is incredibly frustrating when they don't.

Origins did not have anymore combat depth than 2 did. I don't know where people get this idea from. If anything, Dragon Age 2 had more. The only thing that was taken away from Origina was the traps, and those were fairly useless.

If you want challenge, play nightmare.
 
More DA: O, less 2, which in my book, never ever existed. Also screw you guys clamoring for more dudebro games in this day and age. We got enough of those already. :bleh: I want challenge and depth. :mad:

Make it accessible on the surface but allow power players to go deep. Few developers actually manage to do this and it is incredibly frustrating when they don't.

I do the same thing and try to imagine DA2 was never created. :lol::lol:
 
Feel the same towards DA: O, loved it. Never played DA2 for reasons already stated.

Looking forward to this!
 
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