Direct3D8

omaurice

New member
Seems I'm missing something...
I've written a video decoder for MPEG, and then made it output via D3D7... Very easy. Now I tried to make it D3D8 compliant, and found out there is NO WAY to create a surface IN the AGP-card's memory, and yet write to it (lock it, that is). How AM I supposed to send the graphics there ? CopyRects or a managed texture is a VERY slow option, and dynamic textures are not implemented in ANY card I've seen... help ?
 
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