Simply put, I want to know when a game is running fullscreen using DX, (or OGL for that matter). I want to avoid stealing the focus or doing any window updating. I'd rather not have to make dx calls since it runs ddhelp.exe, which sticks around. I thought I ran across some documentation about this once, but I can't recall where.
(I use system hooks in game util to detect dx but that is overkill for simply pausing window updates)
(I use system hooks in game util to detect dx but that is overkill for simply pausing window updates)