Detecting DX in use

Himself

New member
Simply put, I want to know when a game is running fullscreen using DX, (or OGL for that matter). I want to avoid stealing the focus or doing any window updating. I'd rather not have to make dx calls since it runs ddhelp.exe, which sticks around. I thought I ran across some documentation about this once, but I can't recall where.

(I use system hooks in game util to detect dx but that is overkill for simply pausing window updates)
 
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