Boke
New member
I want to add hardware shadow map support to my D3D engine...
Just wondering if render to depth stencil is not supported because of a hardware limitation, or has it not been enabled in the drivers yet? Is it supported in OGL?
I've got my 3D engine up and running with full skinned mesh and keyframe animation support. I'm loading and displaying .x files with my own code, all math is also done with my own code ( I like to fully understand whats going on before I make it fast. ), so it would not take long to switch to OpenGL.
Just wondering if render to depth stencil is not supported because of a hardware limitation, or has it not been enabled in the drivers yet? Is it supported in OGL?
I've got my 3D engine up and running with full skinned mesh and keyframe animation support. I'm loading and displaying .x files with my own code, all math is also done with my own code ( I like to fully understand whats going on before I make it fast. ), so it would not take long to switch to OpenGL.