Counterstrike and ATI Radeon 8500

MavisClavisDavi

New member
I am dissapointed. The player models do not look as detailed as they did with my GF2GTS. Their vests/ties on the back, are blurred and not as detailed on the Radeon. Also the framerates aren't any better, but that could be because I have an Athlon 800 on a KT133 board. What drivers are the best for Counterstrike? I believe I am using the official 16s. What are all the ati_xxx commands for Counterstrike? Also any other tips/suggestions for my Radeon and CS would be appreciated, thanks.
 
gl_max_size "512" // Increases the texture size of the models to make em use the newer high qwuality models (deafult 256) (Valve is ooh so dumb sometimes)
gl_dither "0" // A value of 1 for x enables dithering. If you have a card that can render in colour depths greating than 16 bit then try set this to 0
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" //This tells the engine what process to use for texture filtering (Bilinear / Trilinear filtering). With most videocards, setting this to a higher quality value doesn't produce a lot of slow down, and the visual improvement is worth it.
setinfo vgui_menus "0" // Disables the VGUI Menus
hud_fastswitch "1" // Enables Fast Switching Of Weapons
scr_conspeed "9999" // Turns Off Waiting For Console To Come Down, Higher == Faster, (Default == 600)
con_color "50 255 10" // Change color of the console text (Default = 255,150,50
developer "1"

mp_decals "4096.000000" //(keeps the decals in place)
cl_himodels "1.000000" //(high quality models)
gl_smoothmodels "1" //(gouradshaded models)
gl_spriteblend "1" //(alpha blend some of the sprites)
gl_lightholes "1"
gl_keeptjunctions "1" //(keeps the poly junctions)
r_shadows "1" //(shadows)
gl_round_down "0" //(texture quality, 0 is best)
gl_picmip "0"
gl_playermip "0"
gl_cull "1"
gl_polyoffset "4"
gl_round_down "0"
gl_texsort "1"
gl_ztrick "0"
r_traceglow "1" //(prevent light from glowing through solid surfaces)
r_dynamic "1" //(dynamic lightning)

ati_npatch "1" //(enables truform)
ati_subdiv "3" //(sets truform to the highest possible level)

cl_resend "2" //sets the resend count the default is 3 however 2 should be more than enough and you dont wanna waste too much bandwidth/time resending commands on failed

cl_timeout "1024" //is the number os milliseconds you wait before server connection times out default is something silly and if theres a little bit of lag you never connect. 1024 is a reasnoable amount of time.


there ya go
 
sheesh i just installed halflife 1108 and cs 1.3.. everytime i play after a few seconds i get a forced exit and the words "x overflowed". i know my nick is x but what's this overflowed stuff
 
That fixed it dude, thanks a ton. Only problem is, I only have a T-Bird 800, and in aztec I was dropping to 20 fps :( Hopefully when I upgrade it will be way better. Thanks alot anyways.
 
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