gl_max_size "512" // Increases the texture size of the models to make em use the newer high qwuality models (deafult 256) (Valve is ooh so dumb sometimes)
gl_dither "0" // A value of 1 for x enables dithering. If you have a card that can render in colour depths greating than 16 bit then try set this to 0
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" //This tells the engine what process to use for texture filtering (Bilinear / Trilinear filtering). With most videocards, setting this to a higher quality value doesn't produce a lot of slow down, and the visual improvement is worth it.
setinfo vgui_menus "0" // Disables the VGUI Menus
hud_fastswitch "1" // Enables Fast Switching Of Weapons
scr_conspeed "9999" // Turns Off Waiting For Console To Come Down, Higher == Faster, (Default == 600)
con_color "50 255 10" // Change color of the console text (Default = 255,150,50
developer "1"
mp_decals "4096.000000" //(keeps the decals in place)
cl_himodels "1.000000" //(high quality models)
gl_smoothmodels "1" //(gouradshaded models)
gl_spriteblend "1" //(alpha blend some of the sprites)
gl_lightholes "1"
gl_keeptjunctions "1" //(keeps the poly junctions)
r_shadows "1" //(shadows)
gl_round_down "0" //(texture quality, 0 is best)
gl_picmip "0"
gl_playermip "0"
gl_cull "1"
gl_polyoffset "4"
gl_round_down "0"
gl_texsort "1"
gl_ztrick "0"
r_traceglow "1" //(prevent light from glowing through solid surfaces)
r_dynamic "1" //(dynamic lightning)
ati_npatch "1" //(enables truform)
ati_subdiv "3" //(sets truform to the highest possible level)
cl_resend "2" //sets the resend count the default is 3 however 2 should be more than enough and you dont wanna waste too much bandwidth/time resending commands on failed
cl_timeout "1024" //is the number os milliseconds you wait before server connection times out default is something silly and if theres a little bit of lag you never connect. 1024 is a reasnoable amount of time.
there ya go