Compiling Java3D


New member
I've been trying to compile a Java3D program into an independent Windows executable so I can send it to people without them having to install Java3D. I presume it might also be faster to run it natively, instead of having to be interpreted. I found this program to do it:

Unfortunately, I can't get it to work properly on a Java3D program, only simple Java apps. I'd go into details of what's happening, but I doubt anybody here has any experience in this matter, so I'm gonna be lazy and ask the easy question first. Does anybody have any experience in compiling Java3D native Win32?
What no Java coders here..... ummmmm I.... I mean Me I have done some native compiling..... However not using the Java3D api.... But I could give it a shot