CBuilder or VC++ ?

rageXLdude

New member
Hello, people.

I've sort of decided to try to code some 3d <ahem, ahem> and here's the question. <see the title> I cant decide because :

CBuilder:
~good IDE
~awesome visual UI development
~free compiler <cheer here> and free demo version with all the libraries <cheer even more>
~hides all the window calls and system message handling crap when you dont need it

BUT,

VC++:
~the most frequently used in industry
~all 3d is basically done in VC++ (except linux ones)

So, here are basically my doubts...Also, I dont know much about if they are ANSI C++ compiliant.(what about ISO standart?) Heard something about Metroworks, tried it at high school, disliked it....

Anyway, I'll be glad to hear your thoughts.
 
As long as you can use and understand the IDE, it doesn't really matter. If you're sharing projects with other people, though, it could really help if everyone was using the same compiler.
 
I personally use VC++ 6, but if I had to choose another compiler I would go with GCC (MingW32 on Windows) and use some free IDE from somewhere.
 
Re: CBuilder or VC++ ?

I think the VC++ compiler is better and has wider support in 3d api headers and libraries.

I too would suggest 6.0, while .NET (7.0) has some improvements it isn't worth it. And has some seriuos bugs in it. I reverted to VC 6.0 after using .NET a month or two.

If you want to develop full screen 3D applications then "awesome visual UI development" is not in your interest anyway.

As for the IDE quality - there's a few must have add-ons, which can make your life much easier:
Visual Assist
WndTabs
 
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