Bypassing microsofts opengl in favor of default.. some help.

Crumpkin

New member
If anyone would know, one of you should.

Is there any way to replace microsofts reference opengl driver? I wan't to see the maze screensaver that comes with windows, and all the other screen savers, running at full speed. There must be a way, maybe to route it to the ati, or default, opengl driver?

Thanks,
 
You could track down the source for those screen savers... Otherwise no. Don't they run fast enough with the software raster?
 
If you run the maze in fullscreen mode, with the animated textures, it won't run fast enough on any system i've tried. I remember with an older card I just replaced the opengl32.dll under system32 with the opengl for that card. I worked, but had errors.. i can't do the same thing with my radeon 7200.
 
Windows opengl doesn't work like that!

The windows/sytem32 opengl32.dll is an interface that the hardware opengl drivers goes through! Yes you can still put the radeon drivers ogl driver in the game folder renamed to opengl32.dll, but you shouldn't overwrite the main system file!


The system file has all the wgl related stuff, and interface into the windows API. The ATI driver doesn't have these, and requires the microsoft ogl file to do this.

Anyway...

The 3dmaze app is not actually a real opengl app AFAIK. It is hardcoded with it's own software renderer.
 
Bypassing microsofts opengl in favor of default.. some help.

Thanks for the info. Uncheck full screen in the maze options, then click each texture selection up three times. Bring size to maximum and tell me if you get 30 fps :D
 
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