Back 4 Blood - Oct 13, 2021

nutcrackr

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Turtle Rock studios is making a L4D spiritual successor. 4 Player coop. Yes it has versus mode. Coming Oct 22, 2021 this year. Here is the latest E3 trailer.

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Couldn't find a thread, but please merge if there is one.
 
My sis played the alpha and she was pretty disappointed. I hope it’s good and they take the feedback they received. They have a lot of time until the release.
 
Did she elaborate on what was wrong with it?

Apparently difficulty wasn’t balanced very well, which makes sense considering it’s an Alpha. Lots of buggy issues causing insta-deaths that really were kind of surprising they existed for a play-test ..

I’d have to ask her as I don’t remember the rest. It was a pretty extensive list, and she’s played a ton of L4D and L4D2.
 
If it’s mostly bugs, that seems okay… any awful gameplay mechanics, though, could be a death sentence. WWZ did a good take on the L4D system and I liked it a lot. It did seeem to me that Back 4 Blood wanted to be more loot-minded, which could work, provided you have time to scrounge around and find mods and weapons. I guess we will see soon enough! Plus Game Pass day one, so no reason not to try.
 
As much as I like the return of this... little sad that I don't think I saw seeing anything new...?
 
If it’s mostly bugs, that seems okay… any awful gameplay mechanics, though, could be a death sentence. WWZ did a good take on the L4D system and I liked it a lot. It did seeem to me that Back 4 Blood wanted to be more loot-minded, which could work, provided you have time to scrounge around and find mods and weapons. I guess we will see soon enough! Plus Game Pass day one, so no reason not to try.

Yeah. I'll ask her to refresh my memory, but she did have some reservations in the gameplay mechanics
 
Played the alpha, it was a downgrade from L4D2 in every was possible, even the gore wasn't up to par. The whole card system is also just meh.
 
Played the alpha as well, wasnt a big fan of the card system as well. I just wanted to shoot things and not think about it. Talk about over complication of a simple task.
 
So, my friend sent me a beta key. Haven't played the actual game yet, so I'll throw out some thoughts on the graphics options.

On a 3080 and 5900X in the starting area I'm getting over 200 FPS with ultra quality settings. Game looks...ok? Not bad, but not Doom Eternal either. It's good enough to get the job done, since max graphics wasn't the name of this sort of game to begin with.

The weird thing is with the AA options. DLSS is strangely listed under AA. Other than DLSS you have options for TAA and FXAA or nothing. The problem is the TAA implementation is **** and makes the whole screen blurry. FXAA is almost as bad in terms of reducing sharpness but is worse at removing aliasing. Why there is no straight MSAA (or SMAA or whatever the modern version is) is beyond me?

The end result is that DLSS quality actually looks better than the others (less blurry), with the exception of off which of course has aliasing. BUT, DLSS quality still looks soft compared to off (since you're upscaling), so basically you're trading screen clarity for actual anti-aliasing.

There is a Fidelity FX sharpening filter, which you can then use to re-sharpen the blurry mess from TAA or FXAA (or DLSS, although it is less bad). But then the screen looks a bit over-sharpened (especially with DLSS since it's not as blurry to start with), although it's still better than without. And honestly it is retarded blurring the screen and then sharpening it, versus simply running with MSAA first, or a non-**** TAA.

So it's basically kind of a messed up situation, and I don't know why the AA settings were limited in this way. :nuts:

Edit: I tried to fix the problem by running DSR instead, but beyond 1.5x scaling the game just minimizes out. :nuts: But still that option combined with DLSS may result in the best picture quality and best anti-aliasing.

Edit 2: DLSS has some noticeable ghosting (can be seen on the windmill above the ring in the starting area), so I guess I'll run 1.5X DSR, TAA and FidelityFX Sharpening, which overall looks pretty good.
 
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OK but is the beta better than the alpha gameplay wise?

Nope, none of the issues got resolved.
Sound design is terrible. Mixing is completely busted, special infected audio cues are nonexistent outside the boomer, soundtrack is completely static without any dynamic shifting between moods/themes, getting hit has no obvious sound cue, enemies sneaking up on you has no obvious sound cue
-Hitreaction for both the player and enemies is basically nonexistent. You can have a zombie gnawing on you while sniping a special infected and neither notice nor have it effect your aim. Enemies are fine, in a single stagger state that only some weapons inflict, or dead. They do not react to shots outside the explicit stagger effect and the only gibs are removable heads
-Special infected are poorly designed. Tall Boys are designed to force teammates to flank but the game is so full of tiny corridors and common zombies blocking off the way forward that in effect it simply encourages players to stop progressing and backpedal. Boomers are walking explosive with ranged damage and way too much health, if you peak a corner to find them you're going to get hit and if they charge you they've got enough health to reach you. Spitters are literally just hunters with guns and zero counterplay.
-A good chunk of the guns in each category are completely ****ing useless. There is only one sniper that is even viable outside baby's first picnic mode. Shotguns are 100% pointless. Mods also can't be moved from one gun to another but that's a much more minor gripe.
-There are different ammo pools for each type of gun and if a teammate picks up ammo you can't take it. This means anyone playing in pubs will be constantly low on ammo while dipshit teammates smash E on every ammo pickup they don't have a weapon for
-Cards are either wholly required or ****ing pointless. They run the gamut from **** like "your V melee is now an instant kill stronger than melee weapons" and "Killing enemies in melee restores health" to "+5 health (until you take a single bit of damage and trauma takes it). They add absolutely zero replay value and do not change runs in any perceivable way.
-The trauma system makes zero sense. Instead of punishing players for being downed it just takes max HP from you every time you get hit, INCLUDING BY FRIENDLY FIRE. This means that healing items that don't heal trauma like bandages and FAK are absolutely worthless and things that do like pills and wall kits are more important than they should be.
-The corruption modifiers were clearly just never tested. If you're in fog then spitters and boomers can see and attack you from outside your draw distance.
-Birds were clearly some dumbass exec's demand because they don't fit either in terms of aesthetic or gameplay. Some **** watched streamers play Hunt: Showdown and saw that birds alert other players and demanded they be in the game as the equivalent of car alarms.
-Objective conveyance is ****ing nonexistent. Nearly every team on 4-3 will hit the crane after the house and hole up not realizing that the horde is infinite and they're supposed to run.
-The game is simply not designed for campaign VS to be viable at all and survival VS is dogshit with no replayability
Basically play l4d2
 
Wow so disappointed... Ill give it some leaway after release to see how it goes but def no pre order on this one.
 
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