I know a long time back we had somebody who worked for Avalanche (circa Just Cause 3) and he did cool little graphical demos, but can't remember his name and doubt he visits anymore. So anybody else here working on games?
A couple of months ago I downloaded Unreal 5 just for a laugh and decided to teach myself how it worked. 200 youtube videos later and I'm moderately confident with how it all connects. Even spent some time coding my own light sensor component and a wave z-height particle. At this stage I'm using blueprints only, which is not as powerful as c++ but seems to handle almost everything.
After getting a good idea, I started making a game (with insane enthusiasm) and put in weeks of effort but realized it would take me 10+ years as a solo dev and i could get halfway through and decide it sucks. Changed tactics and now I'm working on a simpler 2.5D retro game, which will still probably take me 1-2 years but that is definitely more reasonable. The upside of the simpler game is that I had something "playable" in just a few days. Long way to go but it's incredibly rewarding to learn and implement features. Not sure why I haven't started earlier since I quite enjoyed graphics programming at school.
A couple of months ago I downloaded Unreal 5 just for a laugh and decided to teach myself how it worked. 200 youtube videos later and I'm moderately confident with how it all connects. Even spent some time coding my own light sensor component and a wave z-height particle. At this stage I'm using blueprints only, which is not as powerful as c++ but seems to handle almost everything.
After getting a good idea, I started making a game (with insane enthusiasm) and put in weeks of effort but realized it would take me 10+ years as a solo dev and i could get halfway through and decide it sucks. Changed tactics and now I'm working on a simpler 2.5D retro game, which will still probably take me 1-2 years but that is definitely more reasonable. The upside of the simpler game is that I had something "playable" in just a few days. Long way to go but it's incredibly rewarding to learn and implement features. Not sure why I haven't started earlier since I quite enjoyed graphics programming at school.