Any game developers here? UE5 thoughts.

nutcrackr

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I know a long time back we had somebody who worked for Avalanche (circa Just Cause 3) and he did cool little graphical demos, but can't remember his name and doubt he visits anymore. So anybody else here working on games?

A couple of months ago I downloaded Unreal 5 just for a laugh and decided to teach myself how it worked. 200 youtube videos later and I'm moderately confident with how it all connects. Even spent some time coding my own light sensor component and a wave z-height particle. At this stage I'm using blueprints only, which is not as powerful as c++ but seems to handle almost everything.

After getting a good idea, I started making a game (with insane enthusiasm) and put in weeks of effort but realized it would take me 10+ years as a solo dev and i could get halfway through and decide it sucks. Changed tactics and now I'm working on a simpler 2.5D retro game, which will still probably take me 1-2 years but that is definitely more reasonable. The upside of the simpler game is that I had something "playable" in just a few days. Long way to go but it's incredibly rewarding to learn and implement features. Not sure why I haven't started earlier since I quite enjoyed graphics programming at school.
 
No, but if I can manage to retire in a couple of years I have a game idea I want to work on in my leisure time. Maybe just the prototype stage then shop it around for someone to make it a big deal. Or maybe work with my daughter and her friends to bring it to fruition (wanna-be graphic artist/animator.)

The upside is that it's sort of an old school arcadey concept, so once you get the algorithm/behaviors down, expanding with more levels and complexity should be relatively easy. Would give me an excuse to buy VR glasses. :)
 
yeah arcade / retro is definitely a good choice for indie developers from what I've seen. Good luck with your project.
 
I work in VR and developed this,


Hope to mature it to the point of selling it at a set price, have received a few hundred $$ in donations but have not really asked for donations or advertised it yet. Plan is to add 2 more levels then sell for $3.99 or $4.99, then keep adding levels and increase the price over time.

bbbbuuut, I'm side tracked on a space game for now that I'm really passionate about. Premise being, you start with a small ship and crew and grow it in size as you explore the galaxy and grow your crew (doing quests, exploring anomalies ...etc). The key to me it start small and get the fundamentals working real well, then expand. Don't create too much too early, or you'll get get bogged down.

V
 
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