AMD Open Sources Professional GPU-Optimized Photorealistic Renderer


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Definitely interested in this. Rendering with the gpu? Hapa was right, I need a second 1080.
Copy pasta from guru:
AMD today announced that its powerful physically-based rendering engine is becoming open source, giving developers access to the source code.

nables creators to bring ideas to life through high-performance applications and workflows enhanced by photorealistic rendering. Alongside Radeon ProRender, developers also have access to Radeon Rays on, a high-efficiency, high-performance, heterogeneous ray tracing intersection library for GPU, CPU or APU on virtually any platform. GPUOpen is an AMD initiative designed to assist developers in creating ground-breaking games, professional graphics applications and GPU computing applications with superior performance and lifelike experiences, using no-cost open development tools and software.

Radeon ProRender plugins are available today for many popular 3D content creation applications, including Autodesk® 3ds Max®, SOLIDWORKS by Dassault Systèmes and Rhino®, with Autodesk® Maya® coming soon. Radeon ProRender works across Windows®, OS X and Linux®, and supports AMD GPUs, CPUs and APUs as well as those of other vendors.

"Radeon ProRender is a high-performance, photorealistic, GPU-based rendering technology that took us years of engineering effort to create," said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. "GPU-compute based rendering solutions have the best chance of realizing the dream of photorealistic rendering for immersive computing experiences. Moving this to GPUOpen enables great graphics minds worldwide to contribute to our goal of enabling 'the art of the impossible.'"

Radeon ProRender is built on OpenCL™, allowing it to run on any hardware that supports this open standard. Unlike other renderers, Radeon ProRender can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs -- on the same system, at the same time -- and deliver state-of-the-art GPU acceleration to produce rapid, accurate results. Radeon ProRender's complete, unbiased ray tracing engine includes an extensive native physically-based material and camera system. The Radeon ProRender SDK provides a C++ library that allows for easy integration into applications wherever fast, photorealistic rendering is needed.

Radeon ProRender is slated for availability on GPUOpen in early September. GPUOpen provides a substantial library of open source, vendor-neutral graphics resources.
The entire pro rendering world just shrugged and went back to doing the same thing they have been doing for years already.

These people do it for a living. They could not care less about "open source" and "vendor neutral" they care who offers them a solution that works out of the box to improve their productivity on the tools they use right now and they aren't going to write code to do it.
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