16.5.2 Released: Non-WHQL-64Bit-Radeon-Software-Crimson-16.5.2-Win10

Qamly

New member
http://support.amd.com/en-us/kb-articles/Pages/AMD-Radeon-Software-Crimson-Edition-16.5.2.aspx

Radeon Software Crimson Edition 16.5.2 Highlights

Support for:
Doom™

New AMD Crossfire profile available for:
Battleborn™

Fixed Issues

Radeon Settings may sometimes suggest upgrading to an older driver revision when using the new driver notification feature.
Frame Rate Target Control may not keep the users previous settings when disabled.
The option to enable/disable AMD Crossfire™ technology logo may be missing on some system configurations from the" Gaming, Global Options" tab in Radeon Settings.
Radeon Settings game manager does not display icons for Origin Games.
Radeon Settings launch with Eyefinity profiles may sometimes not take effect after system has been rebooted for profiled games.
Some characters or game areas are rendered very dark in Hitman™ using AMD Crossfire technology mode.
Restore factory defaults may occasionally not work for the "Display" tab in Radeon Settings.
The power efficiency toggle in Radeon Settings may be available to some unsupported system configurations.
The text in Radeon Settings drop down menus may sometimes get cut off when in windowed mode with some Windows DPI scaling settings.
League of Legends users may experience minor graphical corruption when using AMD Crossfire technology mode.
Star Wars™: Battlefront users may see corrupted ground textures in the Survival of Hoth mission.

Known Issues

A few game titles may fail to launch or crash if the AMD Gaming Evolved overlay is enabled. A temporary workaround is to disable the AMD Gaming Evolved "In Game Overlay".
Users in Quad AMD Crossfire technology configurations may be unable to re-enable AMD Crossfire mode when using the global AMD Crossfire option in the "Gaming" tab and toggling it from on to off.
The Witcher® 3: Wild Hunt inventory and character pages may exhibit flickering in AMD Crossfire technology mode.
Call of Duty™: Advanced Warfare may exhibit stuttering when using AMD FreeSync™ technology and AMD Crossfire technology in conjunction.
Installing Radeon Software Crimson Edition 16.5.2 multiple times on the same machine after rebooting may cause the installer to hang.
The AMD Crossfire mode options in Radeon Settings may not take effect on Origin or Uplay applications.
Radeon Settings Additional Settings page may not be available when upgrading to Radeon Software Crimson Edition 16.5.2 from the current windows update driver. As a work around please clean uninstall all current Radeon Software when upgrading if your system exhibits this issue.
Some textures may exhibit flickering in Fallout™ 4 when using AMD Crossfire technology.
Forza Motorsport 6: Apex™ may exhibit brightness flickering when using AMD FreeSync™ technology.
Frame Rate Target Control gaming profiles may fail to enable for some games.

Package Contents
The AMD Radeon Software Crimson Edition 16.5.2 Driver contains the following:

AMD Radeon Software Crimson Edition 16.5.2 Driver Version 16.20.1010.
https://www2.ati.com/drivers/beta/N...re-Crimson-16.5.2-Win10-Win8.1-Win7-May11.exe
 
Will need to load these up for Doom over the weekend.

Yeah and it seems without CF-support :( :cry:
I bet Vulkan won't do it either (no word of multi GPU sofar).
The lack of multi GPU in dx12 and Vulkan doesn't seem to change much and it looks like devs simply arn't bored with it :( :(
 
Last edited:
Yeah and it seems without CF-support :( :cry:
I bet Vulkan won't do it either (no word of multi GPU sofar).
The lack of multi GPU in dx12 and Vulkan doesn't seem to change much and it looks like devs simply arn't bored with it :( :(

Both APIs are f. useless just as Mantle API was for very same reason...lack of proper CF support or SLI in general.

The best gaming platform right now is Windows 7 + DX11 as Windows 10 f a lot of things up.
 
Desktop Color tab completely removed from drivers and old CCC.
Color temperature removed from old CCC and added to Crimson interface in the Display section. Finally my custom calibration doesn't reset everytime at boot.

Now awaiting fix for toolbar always spanning across three monitors upon boot even when option to appear on only one screen is selected in CCC.

minor annoyances plus the painstakingly slow migration from CCC to Crimson. take your time AMD, by 2018 we might have a fully functional SINGLE driver interface again!
 
Yeah and it seems without CF-support :( :cry:
I bet Vulkan won't do it either (no word of multi GPU sofar).
The lack of multi GPU in dx12 and Vulkan doesn't seem to change much and it looks like devs simply arn't bored with it :( :(

Technically, DX12/Vulkan should handle load balancing for however many GPUs you have on the system.

Of course, this only applies to those APIs, and not anything else, so the game must fully support DX12/Vulkan to take full advantage.
 
Updated just fine, runs smooth, no notable difference so far with previous driver. I just hope they'll get an optimized driver for Overwatch ready before release.
 
i assume you mean bothered with it, not bored...

lol

That's the charm from forreign forumvisitors..(I hope it wasn't something dirty, or worse :D, I said.

Does anyone (with a Fury) have raster like square artefacts:nuts: :confused: It looks like forcing 16x on former IDTech engines.
 
Last edited:
Tiago Sousa the guy making the id Software idtech 6 engine as confirmed on twitter that they are working on SLI support so perhaps you guys with crossfire will have some love as well. :)


Technically, DX12/Vulkan should handle load balancing for however many GPUs you have on the system.

Of course, this only applies to those APIs, and not anything else, so the game must fully support DX12/Vulkan to take full advantage.

not only that but developers need to actively support multi GPU's now, afaik AMD and Nvidia can't force it on the drivers this time around.
 
Last edited:
Tiago Sousa the guy making the id Software idtech 6 engine as confirmed on twitter that they are working on SLI support so perhaps you guys with crossfire will have some love as well. :)




not only that but developers need to actively support multi GPU's now, afaik AMD and Nvidia can't force it on the drivers this time around.


Which is why DX12 and Vulkan will fail.
 
Well it's good news and bad news for me with the little time since I tried the latest driver release, and now it seems that the division starts up great each time with this latest driver, but too bad that that game usually locks up within seconds to a few minutes with them.......:bleh:


That didn't happen with the 15.1's, even though having the game start up properly was a 50/50 affair......Half the time it did, the other half it didn't, but once it did it ran for hours without problems.


On the other hand I need the 15.2's for Doom.....:hmm:
 
Got them to play nice by tweaking the division game tab within the radeon settings control panel by selecting the " AFR friendly " setting, though I did back down to just using 2 cards and the game ran for hours.



I'll try it later today with all cards enabled to see what happens.
 
Got them to play nice by tweaking the division game tab within the radeon settings control panel by selecting the " AFR friendly " setting, though I did back down to just using 2 cards and the game ran for hours.



I'll try it later today with all cards enabled to see what happens.

Most people find the division runs better with just one card
 
Most people find the division runs better with just one card


I don't doubt it too much, as when observing how the workload is being distributed between the GPU using afterburner, all GPU's are swinging wildly from 0 to 100% the entire time......It's rough as hell and then there's the insane swap file usage where the SSD's are loaded up with what I assume is a lot of data relating to in game assets, which can hit 30GB's but the system I'm using has 64GB of ram installed, so the game can knock itself out and freely use that instead which I'm sure it would run way better just with that change alone, since system ram is still way faster than any SSD ever will be.
 
Desktop Color tab completely removed from drivers and old CCC.
Color temperature removed from old CCC and added to Crimson interface in the Display section.

Glad the other display-specific settings (contrast saturation etc.) weren't deleted yet, though the Crimson panel doesn't link to old CCC anymore. Hopefully they are going to be migrated or at least left alone rather than just erased.
 
Back
Top