Radeon™ Software Adrenalin 2020 Edition 21.2.2 Beta with Vulkan® Synchronization

pax

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https://www.amd.com/en/support/kb/release-notes/rn-rad-21-2-2-vrt-beta


Fixed Issues

Objects may fail to render correctly when using EEVEE render in Blender™ on Radeon RX 400 and Radeon RX 500 series graphics products.

Quake III Arena™ may experience corruption during loading or gameplay.

Performance may be lower than expected in Wolfenstein: Youngblood™ when a system is AMD Smart Access Memory enabled.

Known Issues

A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products. A temporary workaround is to disconnect the headset before install.

Some resolutions may be unavailable or unlisted in the resolution settings drop down menu for Counter-Strike: Global Offensive™ when using 4:3 aspect ratio.

Radeon FreeSync may fail to enable in Forza Horizon 4™.

AMD is currently investigating end user reports that Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle. Users who are experiencing this issue are encouraged to file a bug report in Radeon Software.

Brightness flickering may intermittently occur in some games or applications when Radeon™ FreeSync is enabled, and the game is set to use borderless fullscreen.

Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.

Added Vulkan® Support VK_KHR_synchronization2


This extension modifies the original core synchronization APIs to simplify the interface and improve usability of these APIs. It also adds new pipeline stage and access flag types that extend into the 64-bit range. Pipeline stages and access flags are now specified together in memory barrier structures, making the connection between the two more obvious. Additionally, Layout transitions have been simplified by providing generic layouts, which are contextually applied based on the image format. Events are made more efficient as well as they include memory dependency information when they are set on the device. Furthermore, Queue submission has also been changed to wrap command buffers and semaphores in extensible structures, which incorporate changes from Vulkan 1.1, VK_KHR_device_group and VK_KHR_timeline_semaphore. This adds a pipeline stage to the semaphore signal operation, mirroring the existing pipeline stage specification for wait operations.

Fixed Issues

Enabling Record Desktop and Instant Replay may cause hitching or stutter during fullscreen video playback on some system configurations.

Custom fan settings may not retain after waking from sleep on Radeon RX 500 series graphics products.

Graphical glitching may occur on Radeon RX 500 series graphics products when at idle or at desktop with multiple high refresh rate Radeon FreeSync displays connected.

Disabling performance metrics overlay while in game can sometimes cause frame freeze or stuttering.

Lower than expected performance may be experienced on Radeon RX 5700 series graphics products in Xuan-Yuan Sword VII™.

Mouse corruption may be experienced when changing graphics options to Vulkan® API in Serious Sam 4™.

Corruption may be visible on some surfaces in Far Cry™ Primal on Radeon RX 5000 series graphics products.

Known Issues

Brightness flickering may intermittently occur in some games when Radeon FreeSync is enabled, and the game is set to use borderless fullscreen.

Metro Exodus™, Shadow of the Tomb Raider™, Battlefield™ V, Call of Duty®: Modern Warfare and Call of Duty®: Black Ops Cold War may experience intermittent application crashes with DirectX® Raytracing enabled.

Anisotropic Filtering in Radeon Software graphics settings is not taking effect in DirexctX®9 applications on RDNA graphics products.

Crysis™ Remastered may experience corruption on character models on Radeon RX 6800 Series graphics products.

World of Warcraft: Shadowlands may fail to launch when DirectX®12 API is selected on Windows®7 system configurations.

Some games may experience stuttering when set to borderless fullscreen and an extended display is connected running the Netflix™ windows store application on RDNA graphics products.

Radeon recording and streaming features may fail to enable on AMD Radeon HD 7800 series graphics products.

Screen space reflections may appear with flickering corruption in Battlefield™ V on RDNA graphics products.

Modifying the HDMI Scaling slider may cause FPS to become locked to 30.
Performance Metrics Overlay and the Performance Tuning tab incorrectly report higher than expected idle clock speeds on Radeon RX 5700 series graphics products. Performance and power consumption are not impacted by this incorrect reporting.

Enhanced Sync may cause a black screen to occur when enabled on some games and system configurations. Any users who may be experiencing issues with Enhanced Sync enabled should disable it as a temporary workaround.
 
How did you find this?

It seems as though the officially released .2.2 driver is newer based on the windows driver version number beeing higher.
 
Tweet from a leaker... maybe its just a beta driver for Vulkan devs not sure.
 
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