I personally found this kinda fun to fun around in, but I didn't think the RT was that impressive personally. Would rather use a different mod to replay it.
As of DLSS 2.5.1 NV will disable inbuilt DLSS sharpening and pushing for it to be applied via NIS.
So FSR is still a turd. As if people expected something different.![]()
There's a curious option in Space Marine 2, where you can set DLSS/ FSR to native, and says it uses only the temporal antialiasing component of the selected upscaling algorithm:
I'm not aware of such option avilable anywhere else, though I rather avoid upscalers. Anyway, seems weird if so, why not offer it everywhere if a dev can just add it like that. Also, seems a great opportunity for testing and IQ analysis.
Yeah this started to become a thing awhile back. For the offical implementations.... DLSS's version is called "DLAA" and FSR and XeSS version is called "Native AA". You technically could already do it through overrides and 3rd party apps before this. Developers could also already do it with FSR2 by implementing it manually (I think the last couple Yakuza/Like a Dragon games did this. The "Custom" AA method being a tweaked version of FSR2 running at Native Resolution)