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Hiya WB:)
Finish does stop the client after it finishes the current wu's. Safe way to update your video drivers and not risk losing your work or update the client once they release the next beta.

Pause is safe I've yet to lose any work. Comes in handy if you need to run an intensive app or game. You can also hit quit after pause if you need to reboot
after windows updates or boot over to Linux ect.

There is a bug though with the beta client when it is stopped and restarted it will resume the work without any optimizations until the work is completed, to prevent that you'll need to click on Configure>Expert>ExtraCore Options>Add and type
Code:
-forceasm
in the pop-up box then save.

There's a nice stickied thread here that explains some of the options with pics as well.
 
There is a bug though with the beta client when it is stopped and restarted it will resume the work without any optimizations until the work is completed, to prevent that you'll need to click on Configure>Expert>ExtraCore Options>Add and type
Code:
-forceasm
in the pop-up box then save.

From what I've read forceasm is only needed with uniprocessor clients/wu's. There is no use for that flag if you do SMP or GPU folding.
 
Hmm, well all I know is without it if I pause and resume it will do standard loops until the wu is completed then on the next one load the optimization.
This is directly from the log files. It has happened everytime I paused or stopped the client until I used -forceasm.

Code:
18:57:00:Unit 01:Folding@Home Gromacs SMP Core
18:57:00:Unit 01:Version 2.27 (Dec. 15, 2010)
18:57:00:Unit 01:
18:57:00:Unit 01:Preparing to commence simulation
18:57:00:Unit 01:- Ensuring status. Please wait.
18:57:00:Unit 02:
18:57:00:Unit 02:*------------------------------*
18:57:00:Unit 02:Folding@Home GPU Core
18:57:00:Unit 02:Version 2.11 (Thu Dec 9 15:00:14 PST 2010)
18:57:00:Unit 02:
18:57:00:Unit 02:Compiler  : Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86 
18:57:00:Unit 02:Build host: user-f6d030f24f
18:57:00:Unit 02:Board Type: AMD/OpenCL
18:57:00:Unit 02:Core      : x=16
18:57:00:Unit 02: Window's signal control handler registered.
18:57:00:Unit 02:Preparing to commence simulation
18:57:00:Unit 02:- Ensuring status. Please wait.
18:57:09:Unit 01:- Looking at optimizations...
18:57:09:Unit 01:- Working with standard loops on this execution.
18:57:09:Unit 02:- Looking at optimizations...
18:57:09:Unit 02:- Working with standard loops on this execution.
18:57:09:Unit 02:DeleteFrameFiles: successfully deleted file=02/wudata_01.ckp

Oh yeah I forgot to mention the client automatically assumes it was improperly shut down and deleted several hours of folding..This is the one and only time I'm removing the foreasm flag.
 
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Hmm, well all I know is without it if I pause and resume it will do standard loops until the wu is completed then on the next one load the optimization.
This is directly from the log files. It has happened everytime I paused or stopped the client until I used -forceasm.

Yes I get that too in my log, but it should have ZERO impact on actual folding speed. The time per frame doesn't change by having the log show that it's using standard loops.

But as you found out (and I did as well, lost 2 large SMP's which were both at 50% or higher), if you add/change flags while you have an active WU, it will trash it and start a new one. I thought I was safe by pausing the client correctly, but I was wrong. :lol:
 
But as you found out (and I did as well, lost 2 large SMP's which were both at 50% or higher), if you add/change flags while you have an active WU, it will trash it and start a new one. I thought I was safe by pausing the client correctly, but I was wrong. :lol:

Yeah darn short term memory:lol:

I'm sure that it did affect my TPF by about 2 minutes on the cpu..gpu was unaffected..but that was with the earlier client..probably not going to test it out again..well atleast not until this one is finished :p
 
Hi,

Sorry I have been missing the past month, I have been moving house and it has been mental, anyway I will fire up the folding client again once i get things settled later this week. Hopefully latest Nvidia drivers sort out the problems I was having before the move.

Stay lucky guys,

WFB
 
Ok...I'm on board - setup one so far. Have 6 PC's that could contribute. I'm on the road in Europe right now but will setup when I get home (USA) on Saturday.
-Meerkat154
 
http://www.rage3d.com/board/profile.php?do=editprofile

Scroll down and enter Folding username & team number (64). :up:

edit: appears I forgot to restart my Folding client. Production should spike back to normal in a day or two. :o

Thanks again - ok hopefully last newb questions: Wasn't one previously able to run the Folding app as a screen saver also? Looking at my CPU and all 6 cores are pegged but what if I want to fire up a game?
Appreciate all the support,
Meerkat154
 
Thanks again - ok hopefully last newb questions: Wasn't one previously able to run the Folding app as a screen saver also? Looking at my CPU and all 6 cores are pegged but what if I want to fire up a game?
Appreciate all the support,
Meerkat154

There was a screen saver mode that, as far as I know, has been removed. The client is supposed to be designed to take a back seat to other resource hungry processes such as games. How well it actually works depends a lot on what WUs your client is working on and the games/programs you want to run. For example, on my desktop I can play Mass Effect flawlessly with both an SMP and GPU client running but if I try firing up UT2004 I get really bad stuttering unless I stop the GPU client.

My advice is to experiment and see what you can run and what you can't. Since I have the tray version of the client installed it's pretty easy to right-click close the client before I start games and then have F@H pinned to my task-bar so I can quickly start it back up when I'm done playing. Not sure if this was the answer you were looking for but I hope it helps. :)*
 
Checking in

Checking in

I finally decided to contribute to rage3d on folding. It may not be much but currently only folding with ps3 (have to give it some use) and my watercooled pc running at 4ghz 965 Phenom II.

Thanks.
 

Thanks.. atleast it wasn't hard to get in the top 1000 of the team. I have my pc running SMP3 and both 5870's folding. The two 5870 are producing a decent 8'000+ PPD each. The CPU I have on bigadv so it will take a bit to know what I will get from that.

I have the PS3 24/7 folding and I have a Core i7 860 folding under bigadv. 5 clients pushing away. Will attempt to get more going shortly.
 
finally finished building my rig, and a second rig, and a third rig... hopefully will be pushing 40kPPD from that.

if i can talk my employer into running folding on 20+ servers that are literally doing nothing, i might be hitting six digits by next week...
 
finally finished building my rig, and a second rig, and a third rig... hopefully will be pushing 40kPPD from that.

if i can talk my employer into running folding on 20+ servers that are literally doing nothing, i might be hitting six digits by next week...

Good luck on that, it would be sweet :D

Also, gratz on the new rigs!
 
Hello,

Just dropping by to introduce myself,
My name is shaun (SALSOUL) Im a Comupting technician @ a local University and fell into computing when I fell in love with Unreal Tournament I. whoh what a game at the time, fastest gameplay. Ive been hooked ever since, Im an avid gamer and cruncher.

Ive just signed up to F@H and joined team 64 Rage3D , Ive been crunching for years using BOINC and choosing projects like collatz conjecture & milkyway@home SETI, I use my my work machine for GPUGrid & PRIMEGrid, Xeon 8 core & GTX 260 8GB ddr3 tripple channel

Ive decided to start F@H as this is something ive always wanted to setup until recently it wasnt possible with my old system,but my new system is more than capable. lookout leaders heres come ARES god of crunching lol

kind regards

Sal.
 
Hello,

Just dropping by to introduce myself,
My name is shaun (SALSOUL) Im a Comupting technician @ a local University and fell into computing when I fell in love with Unreal Tournament I. whoh what a game at the time, fastest gameplay. Ive been hooked ever since, Im an avid gamer and cruncher.

Ive just signed up to F@H and joined team 64 Rage3D , Ive been crunching for years using BOINC and choosing projects like collatz conjecture & milkyway@home SETI, I use my my work machine for GPUGrid & PRIMEGrid, Xeon 8 core & GTX 260 8GB ddr3 tripple channel

Ive decided to start F@H as this is something ive always wanted to setup until recently it wasnt possible with my old system,but my new system is more than capable. lookout leaders heres come ARES god of crunching lol

kind regards

Sal.

good god, what are you feeding that thing? :eek:

those are some nice numbers, sir, and welcome to the team :)
 
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