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#1 | Advertisement (Guests Only)
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Deposed King of Rage3D
Join Date: Oct 2003
Posts: 49,000
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![]() AMD Developer Central is now hosting a new tech demo, featuring Bullet Physics and extensive DirectX 11 features. The HK-2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation. Download here! |
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#2 |
Simplify Mufugha
Join Date: Sep 2003
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Posts: 1,649
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![]() I tried it on my rig due to a suspision that technically it should work since it is DX and openCL coded and by jove, it did. Not very impressed with its presentation mind you ![]()
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"One moment please"
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#3 |
2/10 will not bang
Join Date: Jun 2000
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Posts: 27,586
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![]() Yeha its kind of...bleh looking.
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------Squachbox 2022------ Gigabyte 3D Aurora 570 full size aluminum chassis PC Power & Cooling Silencer Quad Blue 750watt PSU AMD Ryzen 5 2600X @ 3.6ghz Asus Prime B450M A/CSM 2 x 8GB G-Skill DDR4 2666 Dell E2210 (22" widescreen) monitor + Asus Dual Radeon RX 6600 Seagate Barracuda 500gb 7200.12 SATA Seagate Barracuda 2TB SATA Sennheiser PC350 Xense edition headset |
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#4 |
Rage3D Manches Veteran
Join Date: Jun 2005
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![]() Tech demo, eh? ![]()
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Currently Playing: Everything To Play List: Everything else |
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#5 |
Radeon Arctic Islands
Join Date: Jun 1999
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![]() screenshots look.. extremely lacking. what ever happened to ruby? they could've done something similar in "Ruby's day at the beach." complete with gpu physics. ![]()
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low yield toner cartridge. |
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#6 |
Resident Mac Hater
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![]() Wait, I played this game back in 1998, back when it was still called Shogo. I would have thought Lithtech would look better then that by now ![]() Just kidding ![]() Does look like it though. Shogo may have looked better in some places. Not that Nvidia's recent attempt at tech demos are any better, they had to get a third party to make the better one for GTX 500 series, Stone Giant. The one they made themselves is crap. Endless City is worse looking then this is, WAY worse. The GTX 400 demos look better then the 500 demos! Both Nvidia and AMD are cheaping out this generation for demos.
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." Last edited by moshpit : Dec 17, 2010 at 10:48 AM. |
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#7 | |
Simplify Mufugha
Join Date: Sep 2003
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"One moment please"
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#8 |
Resident Mac Hater
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." |
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#9 | |
<strike>out</strike>
Join Date: Mar 2001
Posts: 4,791
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![]() While initially "unimpressive" the following readme has significant options Quote:
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Fermi Paradox*: "The apparent size and age of Fermi die suggests that many technologically advanced GPUs ought to exist. However, this hypothesis seems inconsistent with the lack of observational evidence to support it." |
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#10 |
Resident Mac Hater
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![]() LOL, it also runs on GTX 580.
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." |
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#11 |
Deposed King of Rage3D
Join Date: Oct 2003
Posts: 49,000
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#12 | |
Resident Mac Hater
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The HK2207 demo requires Windows Vista® or above operating system, a Radeon™ HD 6900 Series graphics processor and associated Catalyst™ software, a dual- or quad-core CPU, and 2GB of RAM. Remove the bolded video card named above and replace with "Any Direct X 11 supporting video card".
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." Last edited by moshpit : Dec 17, 2010 at 07:14 PM. |
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#13 |
Deposed King of Rage3D
Join Date: Oct 2003
Posts: 49,000
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![]() Hey, marketing is marketing ![]() |
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#14 |
Resident Mac Hater
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." |
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#15 |
Radeon HD 5850
Join Date: Mar 2003
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JOIN #RAGE3D ON GAMESNET! talk, tech support, and to fill the channel!!! |
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#16 |
Radeon R200
Join Date: Sep 2002
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Posts: 94
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#17 |
Radeon Arctic Islands
Join Date: Sep 2000
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![]() Is there a benchmark mode to it? I wonder who can do bullet physics faster, AMD or Nvidia? |
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#18 |
<strike>out</strike>
Join Date: Mar 2001
Posts: 4,791
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![]() iirc that was because at the time (G400?) was the 1st and (iirc) only to have support for Environment Mapped Bump Mapping, it was not a matter of locking competition out. edit oh you're talking about the Matrox Parhelia Reef demo, didn't it use PS 1.4 and at the time only the R8500 was able to run it (although very slowly) ?
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Fermi Paradox*: "The apparent size and age of Fermi die suggests that many technologically advanced GPUs ought to exist. However, this hypothesis seems inconsistent with the lack of observational evidence to support it." Last edited by @md_Guy : Dec 19, 2010 at 06:43 AM. |
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#19 | |
Resident Mac Hater
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." |
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#20 | |
Radeon R100
Join Date: Dec 2001
Posts: 27
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![]() Quote:
Nope GF4 Ti could only do PS 1.3 The First chip that supported SM 2.0 was R300 (Radeon 9700 Pro). However it seems that Parhelia also wasn't SM 1.4 compliant (though I also remembered incorrectly that it was). |
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#21 | |
Resident Mac Hater
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." |
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#22 |
Radeon R200
Join Date: Sep 2002
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Posts: 94
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![]() You were only able to run that reef demo with a 3rd party patch, If i remembered correctly you couldn't run it directly. |
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#23 |
Resident Mac Hater
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![]() You do remember correctly. It could be run on any D3D supporting card using a wrapper package. I still have all that on one of my ancient archive disks around here somewhere.
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If you feel like I'm hurting your wittle feelings too much, refer me to this thread : A new nicer moshpit??? "Go screw yourself Apple." |
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