![]() |
|
Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#721 | Advertisement (Guests Only)
Login or Register to remove this ad
|
Keeping an open mind
![]() |
![]() You actually wouldn't have wanted to use it in COD:MW as apparently DLSS is glitched. Being worked on though. https://www.pcgamesn.com/call-of-dut...dlss-aim-drift Quote:
__________________
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
|
![]() |
![]() |
![]() |
#722 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Cold War and MW Warzone are different though. |
![]() |
![]() |
![]() |
#723 |
Keeping an open mind
![]() |
![]()
__________________
-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
![]() |
![]() |
Advertisement (Guests Only) |
Login or Register to remove this ad
|
![]() |
#724 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
![]() |
#725 | |||||||||||||
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() I like how you finaly seem to understand, and provide a direct answer. but then proceed to drown it out with all that broken record noise. Quote:
Quote:
Then you will go but no no, you have to factor in performance, despite the fact that you've just posted a blanket, sweeping, definitive statement. Then you will cry for proof and analysis. It's this neverending cycle of bs. Quote:
Yes the final image will be better, because it will be antialiased. That was never in doubt. But it doesn't produce better detail, which was my entire point - to find a way to judge the reconstruction, check its magical abilities, and your OTT claims. Quote:
But nowhere in the video did they show, or said, that the reconstruction produces better detail than native. They don't even try that angle, which is logical, as it seems very unlikely atm. Not to mention, if they saw a potential for it, I think they'd have already shown it long time ago, or suggested. You mean the following quote? Quote:
Quote:
Quote:
Quote:
Quote:
See my noise comment. This could have been done with 1/10 of the writing and time wasted. Quote:
Quote:
And again, the routine. The super optimistic, sweeping claim, appeal to majority, taunts for homework, analysis, research. No. What does my own research means again? Buying the games and testing them all, or I can't discuss, back to that bs. Yes I read and saw enough of it for the purpose of my case, thank you for your concern. Yes I'm grateful for helpful members like Trunks0, providing the easy to miss article, thank you man. One of the reasons for a forum, noone with a job or family can read it all. "The guy" has not shown reconstruction improving on native. I'm not saying it's flawless, or kills the debate. Quote:
Quote:
Are you really suggesting that you can prove which AA method is better on screenshots? Why would you need a game looking better than Mechwarrior to compare antialiasing methods? Why is Mechwarrior an inferior DLSS 2.0 again, is it game dependable? And if it is, how do you ever make sweeping statements about it. Why mix in performance again? Please answer, don't break the infinite loop of irrelevant.
__________________
My 40nm path :nuts: Garth Merenghi quotes |
|||||||||||||
![]() |
![]() |
![]() |
#726 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 57,794
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Z forgive me but he's been posting lots of proof and you've posted lots of personal opinion on this matter. Also starting a post by calling someone a broken record is making me think you're not discussing this in good faith. So the way I see it continue the conversation in a civil manner on a subject you clearly know Exposed and you don't agree on or don't, just agree to disagree and move on? Let's keep the discourse civil please. Thanks. |
![]() |
![]() |
![]() |
#727 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() He's posted screenshots, I could't see DLSS reconstruction improving on detail there. He posted a video, but they never say it does either. So what proof is there? It's the first or maybe second post he kind of shown he understood what I even ask, before tried nothing but to dismiss it. Now, could I have missed sth on the screenshot? Sure. Then he can point me to it.
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
#728 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 57,794
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() I'm just wondering if this is an argument that can have a conclusion rather than escalating into insults. Carry on but please don't make me close the thread, the horse can't take too much beating anymore. ![]() |
![]() |
![]() |
![]() |
#729 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() You've seen that I wanted to back off when it seemed pointless. But here in what is indeed a sea of the same I can see a drop of we're getting somewhere, now that we established that the comparison to native without TAA actually makes sense, isn't just me in the entire world and not moving goal posts. I said the broken record noise because I referred to it as noise before. I can back this up easily with few quotes, it's just fallacies on fallacies and straight ignoring what I actually say, and what actually leads to the unpleasant tone. But this got a bit better as well. I'll refrain from snarky comments from now on. Also, I'm probably 10 times more fed up with this than you, and do not intend to drag it any more than necessary.
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
#730 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 57,794
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Ok Z, thanks for the cooperation, I appreciate it. I have asked Cyko to look on this thread as well. |
![]() |
![]() |
![]() |
#731 | |
Your New Lord
Join Date: Nov 2003
Location:
![]()
Posts: 14,460
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Don’t make me get off mah horse ![]()
__________________
Quote:
|
|
![]() |
![]() |
![]() |
#732 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() I'd actually prefer it over TAA in many, many games. Have that choice in Mechwarrior and go for DLSS, not because of performance, it's more pleasant to the eye, TAA is just brutal. FidelityFX on the other hand has that unnatural, really sharpened look. When it comes to machine learning and all the potential magical result though, I was more inclined to believe in it when it was learning on per game basis, despite the much worse quality back then. But yes TAA can be really good if the dev isn't just clicking the checkbox in the engine, but works on it.
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
#733 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]()
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
#734 | |||||||
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,253
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() I've read your responses, and your responses to the mods, and I can't help but think there's a level of misunderstanding that could easily be solved by simply expanding your game library and thus experience with DLSS 2.0 As I did before I'm only going to address when I see "meat on the bone": Quote:
Can DLSS retain its performance advantage and still provide an actual increase to image quality up against native resolution rendering? Remarkably, the answer is yes. DLSS is effectively delivering what all supported titles since Wolfenstein Youngblood have offered: better than native quality in most scenarios. Comparing to a very raw image, we've ruled out the DLSS advantage as being exclusive to TAA presentations - it works for games with next to no AA as well. https://www.eurogamer.net/articles/d...ring-challenge However, when putting DLSS up against SMAA without a temporal component, so just regular SMAA, the level of clarity and sharpness DLSS provides is quite similar to the SMAA image. Again, there are advantages here – SMAA does have a fair few remaining jagged edges and some shimmering, which is generally cleaned up with DLSS – but when comparing detail levels we’d say both native 4K and DLSS are similar. There are some areas where you may notice DLSS actually improves the image quality, such as with some fine patterned areas and other elements with thin lines. This is because Nvidia trains the AI using super sampled images with the clearest possible forms of these details. https://www.techspot.com/article/1992-nvidia-dlss-2020/ Quote:
During the training process, the output image is compared to an offline rendered, ultra-high quality 16K reference image, and the difference is communicated back into the network so that it can continue to learn and improve its results. This process is repeated tens of thousands of times on the supercomputer until the network reliably outputs high quality, high resolution images. The end result was “anti-aliasing approaching the quality of [64x Super Sampled], whilst avoiding the issues associated with TAA, such as screen-wide blurring, motion-based blur, ghosting and artifacting on transparencies,” https://www.hardwareheaven.com/nvidi...-ai-rendering/ https://www.anandtech.com/show/15648...motion-vectors https://legacyvnyl.com/what-is-nvidi...efinition.html (Though we already know DLSS 2.0 still has minor temporal artifacts present in some cases). Quote:
See above. Quote:
Also, don't go selective editing my quotes just to argue against something I did not even state (which you can avoid by simple quoting the point rather than the sentence, but I suspect this is part of your debate tactic). Does the reconstruction still produce better detail than native when NO AA is out of the equation? The answer is going to be "at least on par" in terms of fine detail, and "better" since DLSS eliminates all the drawbacks of running with no AA in the first place like razor sharp edges, stepped lines, shimmering, etc.. This describes Noah 2 as I intended and the video backs this up. Quote:
Quote:
There has already been countless comparisons of DLSS against other mainstream anti-aliasing methods be it TAA, SMAA, etc. DLSS is itself an equivalent of high level super sampling so what other methods will give better image quality and performance at the same time? Your argument is basically "Well you're wrong because 100000x Super Sampling is better than DLSS 2.0" while ignoring your framerate would be 100000x slower as well). SGSAA isn't feasible to run at 4k (same hit as DSR), becomes blurrier the higher you go, and has inferior edge aliasing than regular SSAA. If your statement really had an ounce of merit, it would have been validated by various tech sites eager to dismantle DLSS 2.0 at any opportunity. Quote:
As far as performance, that should be plainly obvious. Just ask anyone else who runs DLSS and why they run it. I'm sorry but all your discussion points are heavily flawed in some way. Notice I had to skip over many of your one sentence replies which were just "noise". Last edited by Exposed : May 30, 2021 at 10:14 PM. |
|||||||
![]() |
![]() |
![]() |
#735 | |||||||||||||||
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() Ok. As you accuse me all the time of sidestepping, moving goalposts, wiggling out of arguments etc etc (which all is exactly what is the base of your style of posting), and the spotlight for how unpleasant it is is somehow on me, I'd like to take a moment to highlight how you really discuss. I'll adress the DLSS stuff later, but really want this to be separate, so maybe you will read any of it this time. Quote:
So let's go back few posts. This is your post, with the ultimate proof Batman picture, after I told you number of pixels is not a limiting factor for detail for 1080p DSR on 1080p screen. Quote:
Most importantly, note how I remind you, that I said 1080p DSR looks like sth 2560 detail wise, and that I never said it beats 4k in that regard. So what do you post next? Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
So, I can only ask, what is this. I grabbed my head in disbelief 2nd time it happened, but you still do this. It can't be explained with misreading, misunderstanding, IDK. I never spoke with anyone like you, and never felt that a debate is more pointless. All you need is a lake. That's only one example amongst many btw, though the most glaring.
__________________
My 40nm path :nuts: Garth Merenghi quotes Last edited by Ziklitschli : May 31, 2021 at 01:42 AM. |
|||||||||||||||
![]() |
![]() |
![]() |
#736 | |
Rage3D Spammer
Join Date: Jan 2007
Location:
![]()
Posts: 25,273
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#737 | |||||
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() Ignoring the "it's because you have 2060" argument, it just speaks for itself. Quote:
There's nothing in that video/ article that would suggest the reconstruction is improving the detail over native. Why do you post it again, exactly how you did it with the DSR that I highlighted a post before, and what you do with everything. You are debating yourself only. Quote:
How you posted it, looks like it gives improved detail in comparison with SMAA without temporal component. I'm not you, so I'll ask if this is intentional. You'd be all over me already, about how I manipulate, wiggle sth sth. Quote:
It's just spamming so you look like you have sth Quote:
Quote:
https://gamefabrique.com/games/mechw...enaries-02.png vs ![]()
__________________
My 40nm path :nuts: Garth Merenghi quotes |
|||||
![]() |
![]() |
![]() |
#738 | |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,253
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
to which you responded "1080p DSR also has "2160p of pixels" to work with". So, rather than accept the limitation that 1080p DSR (from 4k) will always be physically limited to 1080p, unlike 4k Performance which displays full 2160p worth of reconstructed data despite a 1080p input, you decided to go off on a tangent trying to prove a fruitless point regarding unlimited internal rendering while ignoring the physical pixel limitation. So yes, thank you for dedicating an entire full length post to outline this shortcoming. |
|
![]() |
![]() |
![]() |
#739 | ||||||
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,253
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() I was looking for "meat on the bone" responses but unfortunately we've reached the point where this was lacking in the entirety. So I will respond as best I can. Quote:
Quote:
Quote:
I hate to say this, but this is the type of debate tactics that makes these arguments endless and circular. Quote:
Quote:
Quote:
|
||||||
![]() |
![]() |
![]() |
#740 | ||||
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() Quote:
I left it out for size reasons. But ok, let's look at the quote again. Quote:
It is a factual statement, and I don't mention detail. If I meant "2160 of pixels" as in display, it would mean I'm saying 1080p DSR displays in 2160p. How does it make sense? How from all of this you come to conclusion that I say it has the same detail as true 4k and proceed to repeat it multiple times despite telling you over and over I don't? That after I explicitly told you it's not the case. Btw another great example of you accusing me of sth (conviniently leave out sth) after doing exactly just that. You're probably just projecting your mentality onto others. Quote:
Quote:
__________________
My 40nm path :nuts: Garth Merenghi quotes Last edited by Ziklitschli : May 31, 2021 at 08:50 AM. |
||||
![]() |
![]() |
![]() |
#741 | |||||||||
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() Quote:
Really, you could just have started with that, could have been nice and swift btw (exactly how I post and operate) but you decided to first try to depreciate my knowledge, setup, intentions, reservations and you still try in this very post (I'm not offended btw, just an observation). It took Digital Foundry and Hardwaretimes asking a similar question to drop that tone and start paying attention. So, you are really bold, again, to talk about meat on the bone. Quote:
Quote:
Is this a meat on the bone you talk about? And no, a game that I don't want to play at the moment is not going to sway me towards it. I saw videos and analysis of Control and Metro on DF, I watch almost everything of them, skim through DLSS mostly just to see key points, but watched enough to have a general idea how they look. If any game is to sway me or make me appreciate it, it's Mechwarrior atm. I laugh a little each time you mention it, as not only it looks good, but also I have a suspicion it might do some things better than other implementations. Look how the lasers are resolved on my pic, I have to check and make a screenshots how it is done on native, it's an uneducated wildguess ofc but maybe it has been designed with DLSS in mind, or sth. I read this when I fiddled with it https://overclock3d.net/reviews/soft..._mercenaries/1 and while they found some faults, it's a great showcase how it's better than a bad TAA impementations. Anyway, I told you countless times that it's irrelevant. Meat on the bone, remember? Quote:
Quote:
Quote:
Quote:
I checked how are they testing, and conclusions relevant to my question. I'm not here to educate myself about DLSS any more than necessary. I'm not here to check all the screenshots of it in the world. I'm not here to read 3 separate links with theory. I could just as well post a 50 page supersampling paper and demand you educate yourself first. This is unnecessary and unrealistic. I'm here to ask a simple question. Is the reconstruction producing better detail than plain native. You fish for quotes but noone claims exactly that, and seeing how the tech sites seem to have eye on this, I'm sure we would alredy be informed if that was a case. In fact, I think, we would never hear the end of it. Which is where we can finish the discussion. I don't see it anywhere, I'm sure if DLSS 3 or 5 does it, we will know. I even expected it to maybe show here or there just by sheer chance with all machine learning, but not so far. Quote:
Quote:
By saying how I prefer it over native 4k with TAA, or even sharpened TAA? Or by saying I don't believe the reconstruction component is producing better detail that a plain 4k image? You have a nerve to accuse me of shady discussion tactics, and then post this.
__________________
My 40nm path :nuts: Garth Merenghi quotes Last edited by Ziklitschli : May 31, 2021 at 08:29 AM. |
|||||||||
![]() |
![]() |
![]() |
#742 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 57,794
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() OK guys, this is not getting anywhere so one post each to wrap it up and then we move on, OK? |
![]() |
![]() |
![]() |
#743 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() OK
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
#744 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 57,794
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Thanks. |
![]() |
![]() |
![]() |
#745 | ||
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,253
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
Overall, the image with DLSS enabled appears to be slightly sharper, but overall, the difference in image detail is minor. The takeaway is for Mechwarrior 5, for this reviewer you linked, is that it is at least on par. Essentially reconstruction is doing it's job as intended, making 4k DLSS indistinguishable from native native while providing all the benefits of AA and increased performance. But you already have this game and already stated you prefer this mode. So I'm not sure what else there is to discuss here. Originally Posted by Exposed Did you not read the article itself? Originally Posted by Ziklitschli No, I didn't. I have an issue with this, because if you did read the link I provided, it would have answered all your questions and you would see where the sections I quoted came from. Quote:
Plain native that has no AA? Sometimes. Again, the goal of DLSS 2.0 is to provide an indistinguishable image from native 4k. From the Nioh 2 testing, it does exactly that. I also provided my own screenshots with an image panel that clearly shows DLSS 2.0 cleaning up text on a panel vs native 4k that had badly aliased text on the panel. Granted it was the only area of the entire screen where it was clearly visible, but it showed my point didn't it? I have no intention of replying after this, I've said all I could convey and provided all the analysis I could, whether or not others want to listen. I've had others thank me for my contributions in the last several days, this thread in general over the last year or so, and I'll continue to contribute as more DLSS news and tech comes along, often with my own findings and screenshot analysis. DLSS is amazing tech with minor shortcomings and allow gamers to crank up the settings, especially for ray tracing, and provide performance and nearly indistinguishable image quality from native resolution, or in many cases better (yes better). It's why AMD is pursuing their own implementation and is even the future of consoles, the most immediate being the Switch Pro which is expected to use DLSS upscaling technology. I do hope one day you get to expand your game library and play a few of the newer, more demanding games where DLSS really shines. |
||
![]() |
![]() |
![]() |
#746 | |
ESB Sports Bookie
Join Date: Jan 2002
Location:
![]()
Posts: 7,253
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#747 | ||||||
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() So, to abuse my last word position as little as possible, I will only answer what will point to you the eternal issue with the discussion. Quote:
But then you use what might be the best example of a problem with testing against TAA, to point to native, and even draw conclusions about reconstruction. It's like I never said anything, this semantic hurdle that seems to grow every time I try to jump over it, and it's not that I didn't try. Look at what TAA does to the image there btw. It's unbelievable, I never had issue with AA blurring my game, I always put antialiasing before detail, but this is just smear and a type of it that somehow makes even a 4k image straight disgusting. Even when I DSRed it on 1080p screen, which ussualy helps, I still went for DLSS. Quote:
Quote:
Quote:
Why, I have no idea. Maybe if you didn't assume my dishonesty or cling so much to waving of credentials, or put an actual thought into it, IDK. Anyway, everything is said and done, and I accept that you refuse to accept my angle. In a grand scheme of things, this whole debate is a definition of first world problems, and a sign that we're probably both doing quite good atm. And yes, the DLSS picture is better. The no AA picture is unusable, playable only if there is absolutely no AA to apply. Even then, I'd probably straight drop res a notch just to make the TV scaler smooth it out a bit. So yes. Quote:
![]() Quote:
I do hope you get Mechwarrior, not sure I would reccomend it for the current price though. Not every game KAC says is a turd is a turd heh, was sure right for the launch as Epic version was basicaly a paid beta, but it got better, has some mods, looks good for what you'd expect from a sim (well simcade here) and is fun. Not to mention, DLSS 2.0.
__________________
My 40nm path :nuts: Garth Merenghi quotes Last edited by Ziklitschli : May 31, 2021 at 10:57 PM. |
||||||
![]() |
![]() |
![]() |
#748 |
Troll SMod
Join Date: May 2004
Location:
![]()
Posts: 57,794
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Metro Enhanced is a great RT/DLSS showcase. IMHO top 3 RT/DLSS games are Metro, Cyberpunk and Control. All can be had for cheap, I saw Metro for $8 last week. |
![]() |
![]() |
![]() |
#749 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]() Especially that it's on GOG, which is always a plus for me. But, approaching 40, I get less and less fixes on games and themes, which is quite sad actually. Haven't even installed Kingdom Come Delieverance, and that's a game I'd ussually just grab some book from the era and disappear for a weekend asap. Hope it returns, though maybe this is required to finaly do sth bigger in life, IDK. I play more of competitive games, but get bored with a title as soon as I start winning on regular basis, how many times can you repeat that cycle of get beaten, get ok, get good anyway. Not a story for this thread I guess though. Maybe I'll buy on next sale just to see the perf. I think watching the DF video, I came to the conclusion that with DLSS I'd get sth around 30 fps. Which is not bad actually, sometimes getting a cutting edge game and see it destroy your PC adds to the appreciation of the tech and graphics on display, if that makes any sense heh.
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
#750 |
ziklitschlintorn
Join Date: Apr 2010
Location:
![]()
Posts: 2,822
![]() ![]() ![]() ![]() |
![]()
__________________
My 40nm path :nuts: Garth Merenghi quotes |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 3 (0 members and 3 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Battlefield V DLSS Tested, The Biggest RTX Fail Of Them All | Seyiji | Other Graphics Cards and 3D Technologies | 76 | Feb 22, 2019 10:14 AM |
NVIDIA may release a GTX1160 graphics card without Ray Tracing | acroig | Other Graphics Cards and 3D Technologies | 11 | Dec 23, 2018 11:32 PM |
Final Fantasy XV DLSS Benchmark | Exposed | Other Graphics Cards and 3D Technologies | 16 | Nov 20, 2018 01:56 PM |
nVidia Launches OptiX Ray Tracing API for QuadroFX and TESLA Products | caveman-jim | Front Page News | 3 | Nov 4, 2009 05:41 PM |
Nvidia to buy RayScale, a ray tracing developing company | Sound_Card | Other Graphics Cards and 3D Technologies | 14 | May 29, 2008 06:45 AM |