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Other Graphics Cards and 3D Technologies Discussion forum for any graphics hardware not provided by AMD/ATI. Also place to discuss 3D technologies such as 3D Stereo, PhysX and other interesting developments/rumours in the 3D industry. |
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#692 |
Rage3D Spammer
Join Date: Jan 2007
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#693 |
Rage3D Spammer
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![]() some what there were never many Mantle games released Mantles only job was to push Microsoft off DX11( that NV ruled in ) and it worked very well and added Vulkan to DX12 and AMD is still better at DX12 and a NV only backer screaming about proprietary pot and kettle |
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#694 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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#695 |
Keeping an open mind
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![]() Alright guys, back to about DLSS. Lets not derail to much in here ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#696 | ||||||||||
ziklitschlintorn
Join Date: Apr 2010
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![]() Exposed I'll adress the "meat". Not to further the main debate though, but because those are actually good examples of why I don't want the debate anymore. Quote:
"Does the reconstruction still produce better detail than native when TAA (or equiv.) blurring is out of the equation?" and no amount of screaming and kicking changes that. So, I answered all the inquiries about my setup only out of courtesy (which was a mistake, btw, and gradually led to a "wall of text" that you were so eager to jump on) but it's completly irrelevant to my point, you've wasted and are still wasting a lot of time with what for me is basically just noise. Also I don't dismiss any of the analysis, I just don't think they claim they say the same thing as you. They compare to native with TAA and bring conclusions about native with TAA, not a sweeping dream like conclusions about reconstruction improving on pure 4k image or producing nearly indistinguishable from x64 supersampled image in game, where for the latter again you need zero technical analysis to know is not happening. It's a semantic thing here just as much as technical, which I think I said like a year ago or sth already. Not to mention, when Trunks0 did my work for me and found a guy who did exactly what I was asking for all the time, compared to native without TAA, and came with exactly the conclusions I predicted, that it can't match let alone surpass it, you don't even mention it. Quote:
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So you misrepresent my position, and then repeat it over and over again and this is only one example, you do so much of it that all over the place that it quickly gets impossible to discuss anymore. See below. This is actually uncomfortable. No, I didn't. If you're about this quote Quote:
I never run games without AA btw. Still haven't even played Bloodborne for that very reason, it might be the first quite soon though, as they seem adamant to never fix a game that needs fixing the most. Quote:
And the low end 2060 is a super powerful card for vast majority of games, just not the heaviest from a last year or two. I don't need new games, I'm happy playing sth like Roma Surrectum mod for Rome 1 (looks great btw http://www.rage3d.com/board/showthre...991762&page=8), PC for me is having history of gaming three clicks away at all times. Anyway the natural answer to a sweeping "DLSS is best AA on the market" is "SGSSAA". The natural answer to "DLSS is the best AA for newest titles with raytracing if you want to keep performance" is "Yes". You're constantly mixing the two, same with DLSS. Again nothing to do with what, how and where I play. Btw, one of my first quotes Quote:
To sum up, I said all of this in multiple forms already, obviously leads to nowhere, so let's agree to disagree and actively avoid discussing anything ever again.
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#697 | |
Fire of Unknown Origin
Join Date: Jun 2004
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AMD was predicted to be put out of business years ago by Nvidia and Intel. You would do well not to rule out a comeback by AMD in graphics just like they did with CPU'S.AMD should not be under estimated. Ask Intel. Anyhow this is a DLSS/Ray Tracing thread and I am on record as saying I like the features(DLSS/Ray Tracing) but they certainly are not must haves at this point.
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#698 |
ziklitschlintorn
Join Date: Apr 2010
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My 40nm path :nuts: Garth Merenghi quotes |
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#699 | |
Fire of Unknown Origin
Join Date: Jun 2004
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#700 | |
Harbinger of Doom
Join Date: Jun 2003
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Can't say I've noticed any difference but it's free and might come in useful in future titles.
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#701 |
ziklitschlintorn
Join Date: Apr 2010
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#702 |
Troll SMod
Join Date: May 2004
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Posts: 57,794
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![]() Z these pics you're posting are meant to show what? |
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#703 |
ziklitschlintorn
Join Date: Apr 2010
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![]() The first batch are DLSS. I said I will post. I actually wanted to post them in the game thread, where I think I saw a post how it looks 2010ish, and I disagree heh The other two are if smb wanted to compare.
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#704 |
Troll SMod
Join Date: May 2004
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Posts: 57,794
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![]() Got it, TY. |
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#705 | |||||
ESB Sports Bookie
Join Date: Jan 2002
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Does the reconstruction still produce better detail than native when NO AA is out of the equation? The answer is going to be "at least on par" in terms of fine detail, and "better" since DLSS eliminates all the drawbacks of running with no AA in the first place like razor sharp edges, stepped lines, shimmering, etc.. Digital Foundry did a great comparison of a game that basically had no AA. I suggest you watch this and listen to how they bash TAA in the beginning for all it's blurriness and how DLSS 2.0 would perform against this game that had no default TAA to begin with. Nioh 2's basic rendering lacks much in the way of any form of anti-aliasing at all. It's pretty much as raw as raw can be. So the question is: can DLSS retain its performance advantage and still provide an actual increase to image quality up against native resolution rendering? Remarkably, the answer is yes. In general, the drawbacks with DLSS 2.0 isn't really to do with it's fine detail reconstruction (which is it's strength), but it's temporal artifacts that occasionally manifests. Quote:
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https://i2.wp.com/overmental.com/wp-...02/boixmms.jpg Quote:
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#706 | |
Fire of Unknown Origin
Join Date: Jun 2004
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#707 |
Keeping an open mind
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![]() It's very well documented by Digital Foundry and others that DLSS 2.0 can loose fine details or effects like partial details and some texture details(See Wolfenstein: Youngblood, Death Stranding and Cyberpunk for easy to reference examples). It's not a deal breaker, as it can reconstruct/resolve other stuff. But this is one of the trade-offs of DLSS. I'd love it if some one did a really big breakdown on DLSS 2.0. Pointing out the positives and negatives. A Deep drive across some of the best implementations and worst implementations. But we don't really have one. So we scramble around trying to find articles and youtube videos for per-game case examples. And Digital Foundry, as much as I love em, has been getting more and more sus on their analysis stuff. To the point where some times there stuff is starting to sound like advertisement instead of a real analysis. The Metro Exodus Enhanced edition one is a pretty good example. That was more like a paid expose' on whats new in the enhanced edition and less of a breakdown and proper analysis of whats going on.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#708 |
Troll SMod
Join Date: May 2004
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![]() @ Pauly - DLSS seems to work with engines as a plug in. Unreal engine has it as does others so I would guess developer work may not be as much to get it implemented. |
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#709 |
Keeping an open mind
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![]() SIrPauly, yup. I'd generally turn it on if I had it unless there is a known issue or something looked off to me. And acroig is right. It is way easier to implement now as it works in a more generalized fashion.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#710 | |
Harbinger of Doom
Join Date: Jun 2003
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From Nvidia "When your GPU’s frame rendering time is shorter than what it takes to execute the DLSS model, we don’t enable DLSS. We only enable DLSS for cases where you will receive a performance gain. DLSS availability is game-specific, and depends on your GPU and selected display resolution." If it works it's free and if it doesn't that just means you don't need it. Sounds good to me.
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#711 | |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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Nothing is free, either. There are trade-offs with DLSS. It's definitely the best all-around solution for higher performance while sacrificing minimal or nearly indistinguishable IQ, but it's not always the best in motion. I don't understand why you'd play Fortnite at 720p (which isn't your native resolution) and then say that DLSS handles geometry and aliasing well. What are you investigating? That DLSS uses TAA and TAA does it's job? ![]() |
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#712 | |
Fire of Unknown Origin
Join Date: Jun 2004
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#713 | ||
Keeping an open mind
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#714 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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![]() ...but what is being investigated? What limitations? |
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#715 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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![]() He's not a gamer. That's a paid promotion by NV. If you think that anything said in that video can be even remotely honest or objective.. well that would be interesting |
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#716 | |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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Your smartass comment is humorous though. I'm not surprised you've managed to find and watch a video paid for by NV, though ![]() |
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#717 | |
Harbinger of Doom
Join Date: Jun 2003
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I can tell you, as a fact, in some games DLSS is greyed out in the menu for my card and resolution. Just look at my last quote from Nvidia it explains it all about DLSS. Maybe for a 3080 it's always enabled but I don't own that card so I don't know. What do you want me to say I'm just telling you my personal experience for my card and system.
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#718 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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![]() I just explained to you why it's grayed out.. 3440x1440 wasn't supported in a lot of intiial DLSS games.. |
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#719 |
Harbinger of Doom
Join Date: Jun 2003
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#720 |
RIP Roxen
Join Date: Jul 2005
Posts: 32,248
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![]() Who said you need it? Holy hell. The reason it's greyed out literally has nothing to do with the marketing **** you quoted or because it's a 3090. It's literally due to your resolution and old DLSS that doesn't support 21:9. |
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