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Old Dec 22, 2021, 06:16 AM   #91
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i dont understand why this game is popular, the gameplay feels very generic, the boss levels are typical console type annoying and frustrating. i rage quit and gave up now have just bought far cry 6, a lot better
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Old Dec 22, 2021, 06:45 AM   #92
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Old Dec 22, 2021, 06:52 AM   #93
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so true
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Old Dec 22, 2021, 02:35 PM   #94
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Originally Posted by ATI FURY-OUS View Post
i dont understand why this game is popular, the gameplay feels very generic, the boss levels are typical console type annoying and frustrating. i rage quit and gave up now have just bought far cry 6, a lot better
I've played the campaign a little while and it's making me want to go back and finish Titanfall 2.
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Old Dec 22, 2021, 02:39 PM   #95
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I've played the campaign a little while and it's making me want to go back and finish Titanfall 2.
I know right? Movement is why I love playing Apex so much. Really wish we would get another SP game out of Respawn.
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Old Dec 22, 2021, 03:12 PM   #96
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I've played the campaign a little while and it's making me want to go back and finish Titanfall 2.
That was a fun game.
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Old Dec 22, 2021, 03:16 PM   #97
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I've played the campaign a little while and it's making me want to go back and finish Titanfall 2.
It is absolutely criminal that you haven't, yet.
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Old Dec 22, 2021, 03:21 PM   #98
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Originally Posted by ATI FURY-OUS View Post
i dont understand why this game is popular, the gameplay feels very generic, the boss levels are typical console type annoying and frustrating. i rage quit and gave up now have just bought far cry 6, a lot better
Ah yes, another game you can hate on. Nice. Do let us know how much you hate FC6 after 15 mins of play time but in its own thread.
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Old Dec 22, 2021, 06:16 PM   #99
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It is absolutely criminal that you haven't, yet.
I lost my progress when a HDD failed, then made a lot of the way back, then got sidetracked.
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Old Dec 22, 2021, 10:43 PM   #100
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The combat loop is beautiful. The open world is a powerful way to reboot the franchise. But Halo Infinite's development was a troubled one, and many of the flaws in the game can be directly linked to some kind of development hell. As it stands, it's a good game. And were it not a Halo title, I might not have been so critical. But this is Microsoft's flagship title from its flagship studio, and as such this game really needed another six month delay to be *really* great. Microsoft chickened out on that, settling on 'good enough' instead.

As 343i takes a Christmas break, I'm sure they'll be all hands on deck again in January, to piece back together this overwhelming title. For whatever comes after that, I honestly hope 343i continues to strengthen its vision as a developer and caretaker of the Halo universe. So far, 343i has been swinging at Halo like a kid at a pinata: sometimes they knock it out of the park, other times it's a swing and a miss.
This. Last year when their lead designers left and they brought back Joseph Staten, it was clear that the project lacked proper vision. Halo really needs a visionary to lead it... it's not really something that works well in a 343-style enterprise environment. Halo really needs a Kevin Feige.
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Old Dec 23, 2021, 10:17 PM   #101
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Great game! Just finished it, and I have not finished many games this year.
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Old Dec 24, 2021, 02:43 AM   #102
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Yes game is dope af. I plan to play it on a harder difficulty setting and at least try to get all the collectibles. Wish there was an NG+ mode so I didn’t have to hunt all logs etc again.
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Old Dec 24, 2021, 02:46 AM   #103
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This. Last year when their lead designers left and they brought back Joseph Staten, it was clear that the project lacked proper vision. Halo really needs a visionary to lead it... it's not really something that works well in a 343-style enterprise environment. Halo really needs a Kevin Feige.
Something else that's puzzling me:

Halo Infinite was largely produced in work-from-home covid conditions. Its conceptual work has been years in the making, but at least production will have been something of the past two years. And in the game's credits, I noticed that an enormous amount of people appear to have been outsourced workers (Randstad, Neal Analytics, YCH, whole studios brought in to work on the game). I wonder if a lot of its eventual outcomes in terms of creativity and design can be partially traced back to those conditions: lots of distance between people, lots of figurative walls between different (sub-)studios.

The game's open world has basically just the one look. Had there been people sitting side by side in a game development office, would they really not have come up with "let's add snow to all the higher peaks"? There are gigantic space ships floating around in the distance at every point in the game. Did they really not come up with a Halo Reach-like aerial assault, boarding and assassination level? ("Tell 'em to make it count", still hurts.) Could they really not have made at least some form of trench run work, for instance around one of the giant spires? (It's not like 343 isn't riffing off classic Halo elements everywhere else.) How did some of the bosses and their combat encounters even make it into the game? Was the central story line developed on MS Teams with a sticky notes app, instead of in a room with a bunch of visionary writers riffing off each other's work?

Infinite could've been so much more than it is. It's a decent Halo title, it really is, but I also think it's high time for MS to go look at some "making of" videos for Sony's biggest hits. When it comes to killer apps, that's the bar I think Microsoft should hold themselves, their studios and their franchises to.
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Old Dec 24, 2021, 03:03 AM   #104
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I don’t expect much story from 343. Tbh Halo 4 and 5 were massive disappointments. My biggest gripe is that the gameplay in MP hasn’t evolved over the years. To me it has regressed a bit instead.

Main game was amazing to play at and the grapple really steals the show. I have never had this much fun with a grappling mechanic like I had in Halo Infinite.
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Old Dec 24, 2021, 07:05 AM   #105
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Main game was amazing to play at and the grapple really steals the show. I have never had this much fun with a grappling mechanic like I had in Halo Infinite.
What the man said.
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Old Dec 25, 2021, 10:18 AM   #106
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Played through the first several missions of the game. So far enjoying it very much. Definitely feels like they learned some lessons from BotW about mission structure, making sure there's always a few choices without overwhelming the player.
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Old Dec 25, 2021, 04:44 PM   #107
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Ah yes, another game you can hate on. Nice. Do let us know how much you hate FC6 after 15 mins of play time but in its own thread.
****

acroig edit: surely you can respond with more eloquence?
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Old Dec 26, 2021, 04:57 PM   #108
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why do you have to join a lobby to play the campaign? :/
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Old Dec 26, 2021, 08:18 PM   #109
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Only on the second level of single player and the two-weapon limit is really really annoying. Making me wanna uninstall and play something else. I don't remember being annoyed at a weapon limit in previous Halo titles, I think they must have thrown way more ammo at you so you didn't have to swap weapons so often.
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Old Dec 26, 2021, 08:49 PM   #110
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Guns are everywhere!
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Old Dec 26, 2021, 09:22 PM   #111
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I want to play more of Infinite but there just isn't much left to do, not a big go looking for collectable stuff. Finished any missions that were not done and found a few more units to save but that's just about it.
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Old Dec 26, 2021, 09:27 PM   #112
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Guns are everywhere!
Yes they are, but not all archetypes (at least in the beginning levels). For eg. only found one shotgun so far, and disliked having to drop it as it was quite fun to use. You can play entire sections where only 'pistols' archetypes spawn, and its annoying as hell as I find myself wanting to swap to the archetype which best suits the situation.

The devs should have said "hrm now that the player can almost instantly change his distance to the enemy with the grapple, maybe we should raise the limit to 3-4 weapons so he can switch as the situation calls for."

AR a bit from distance, grapple close for some shotgun fun, grapple to a high ledge for a bit of sniping, flank nearby for some smg action - all without the annoyance of having to drop/swap weapons from the ground or 'chests'.

Lastly in every other shooter game when you pick up a dead minibosses 'big bad heavy weapon' to use for a bit, you keep all your other weapons. Run out or ammo with it you just drop it and back to your loadout. In this game you drop your weapon when picking up a miniboss gun. So annoying. Reminds me of eurojank devs who refuse to learn from what other devs are doing and keep making games like its 2005.
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Old Dec 26, 2021, 09:42 PM   #113
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You can pick up mounted turrets and you keep your other two weapons. Hell I spend half the time with a turret when attacking a base because it kills things pretty quick.

I'm not having too much of an issue with the ammo because the scan shows you exactly where to get more, and the plasma/kinetic recharge nodes are pretty plentiful.

So far this game is like Halo Cry: Destiny Edition. Combat is fine but I don't really get the huge excitement over the grapple. All it means is that the world has 50 billion explosive canisters and I've died from them enough times for that to be annoying. I guess the grapple helps to navigate the rather rocky terrain and stun the shield dudes.
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Old Dec 26, 2021, 11:11 PM   #114
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Originally Posted by Drexion View Post
Yes they are, but not all archetypes (at least in the beginning levels). For eg. only found one shotgun so far, and disliked having to drop it as it was quite fun to use. You can play entire sections where only 'pistols' archetypes spawn, and its annoying as hell as I find myself wanting to swap to the archetype which best suits the situation.

The devs should have said "hrm now that the player can almost instantly change his distance to the enemy with the grapple, maybe we should raise the limit to 3-4 weapons so he can switch as the situation calls for."

AR a bit from distance, grapple close for some shotgun fun, grapple to a high ledge for a bit of sniping, flank nearby for some smg action - all without the annoyance of having to drop/swap weapons from the ground or 'chests'.

Lastly in every other shooter game when you pick up a dead minibosses 'big bad heavy weapon' to use for a bit, you keep all your other weapons. Run out or ammo with it you just drop it and back to your loadout. In this game you drop your weapon when picking up a miniboss gun. So annoying. Reminds me of eurojank devs who refuse to learn from what other devs are doing and keep making games like its 2005.
Halo has always been about making the most use of guns around you. With the grappling mechanic I can't believe that this is even a complaint anymore. Play some more and you will get used to it. Btw all the mini boss weapons get stored in FOBs where you can get them again from.
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Old Dec 26, 2021, 11:13 PM   #115
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Thank God for the multiplayer, it game me something to play after quitting Overwatch. Overwatch is such a garbage game, it makes you feel awful and there's no way to quantify your progress, there's no clear metrics and you depend on other 5 guys so whatever you do right or wrong is super hard to tell.

Wish they would make another game like Starcraft 2 where you could measure your own progress. I got to #1 master playing Zerg and it was so satisfying after playing for so long. "Single player" or compact team competitive multiplayer games are my favorite, games like Halo, Starcraft 2, WoW, etc.

The aiming on Halo MP feels PERFECT as well, almost as good as counter strike's mouse feel. At the moment I just wish there were more maps available.
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Old Dec 28, 2021, 02:31 PM   #116
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Single player was pretty meh overall. The story is flat and the cortana angle felt undercooked. I didn't enjoy the boss battle focus. Boss battle, repeating room, boss battle, copied room, boss battle, duplicate room, two bosses, then 4 rooms the same in a row. Felt like I was playing destiny in a claustrophobic version of the Library from halo 1. Echo 216 is not that likable. Master chef can barely say more than one word. The open world is pretty meh too; FOBs are literally just a single platform with enemies around it.

The combat obviously carries it. I used the threat sensor a lot indoors. The grapple is quite useful to get to ledges or steal vehicles or grab weapons. I wish it had more range though. The sentinel beam is very good and in the second half I felt like the devs knew this and just kept giving me ammo for it. Did Halo 5 give you ammo for weapons if you walked over them? That's a nice change from the old games where you'd have to pick up the weapon of the same type just to get full ammo.

Outside you're so much more effective in a vehicle when coming across any group in the open world. So I'd just stay in a ghost and just run people over, since it's generally far more deadly than any weapon and has unlimited ammo + speed. Sometimes enemies throw you off it, but often they don't bother to get on so you can just hop back on without any loss of health. I'd even go so far as try to skate up inclines with it just to keep using it.

People waiting for coop probably have the right idea, seems like the outside bits would play better with a buddy riding shotgun or using another vehicle. As a solo experience I give it about 7/10

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Old Dec 28, 2021, 10:05 PM   #117
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Most marine weapons give you ammo when you walk over them in all Halo games. Same with needler. Energy weapons are a first that usually required a weapon swap.
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Old Jan 9, 2022, 11:27 AM   #118
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That was a fun game.
Finished the main story, best Halo ever?
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Old Jan 9, 2022, 05:24 PM   #119
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Finished the main story, best Halo ever?
No.
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Old Jan 9, 2022, 05:53 PM   #120
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No.
I did not play 5 so which would you say is better?
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