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#1 | Advertisement (Guests Only)
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Radeon Arctic Islands
Join Date: Dec 2002
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Posts: 17,667
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![]() VR is fun for about 100 hours. Reminds me of the Kinect, it has a strong newness factor. Trying all the different many things is neat. Then you play a bunch you like but you get used to it and see the shortcomings; crappy graphics, annoying config, annoying setup, ease of use, comfort, tiring, clunky gameplay, imprecise control, bit mentally altered afterwards. Add to that the ongoing 1.5 years of infuriating inability to buy any video card good enough to properly run the VR hardware. Then there is Facebook forcing a walled garden; their products are basically another console. I don't see VR doing well any time soon. As fast as tech goes, this is one area that isn't advancing fast enough IMO. /end rant
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#2 |
Not 100% a dick
Join Date: Aug 2012
Posts: 3,893
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![]() I can't play 2D games any more, vr is just so much funner... just wish they had more titles... |
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#3 |
Banged
Join Date: May 2004
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Posts: 6,644
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![]() I like VR but for me the immersion is spoilt by the crappy graphics. I think it has a future when they can fix the things that's holding it back at the moment
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“A common mistake people make, when trying to design something completely foolproof, is to underestimate ingenuity of complete fools” - Douglas Adams |
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#4 |
Veteran of Psychic Wars
Join Date: Feb 2006
Posts: 1,809
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![]() 100 hours? I'm just shy of 1000 hours and still playing most days. Driving games and sims without VR support are so much poorer that I wouldn't go back by choice. Even if nothing new for VR were to ever come out again the titles I've already got (AC, AMS, Truck Sim, DCS, IL2 etc) will keep my VR in use for a long time yet. |
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#5 |
Yods be silent!
Join Date: Feb 2003
Posts: 3,716
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![]() I think the thread title and OP don't match. Yes, you can burn through all the current VR content that you like, and essentially 'finish' VR gaming... For now. Yes, there are a lot of obstacles to overcome. No, none of these indicate that VR as a peripheral is dying. In my mind, a VR headset is a peripheral, not a platform. It's a bit like a steering wheel. You don't use it for every game, and sometimes you'll have a stretch of time where you don't use it at all. But whenever there's a new racing game for a wheel or cool new title for VR, it's there and it's easy to pick back up again. I'm sure Alyx and PSVR have kickstarted a lot of VR developments, but they all take time. Any developer who saw Alyx and thought, "That's cool, let's build something like that!", is going to need at least three years to deliver a product.
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May the Yods be silent |
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#6 |
FYI FTP BGI BOYB
Join Date: Feb 2001
Posts: 25,888
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![]() It was always a gimmick thing. A "wow this is kinda neat" moment, but once the novelty wears off then it's back to the tried and true.
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#7 |
PC
Join Date: Sep 2002
Posts: 21,484
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![]() Saying that something is dying while facebook is selling millions of quests 2 is a bit odd. It does feel like standalone VR has a brighter future than PCVR though. |
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#8 |
Who's your buddy?
Join Date: Feb 2002
Posts: 4,928
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![]() VR is still in its infancy, both games and hardware. You need a beefy computer to run VR properly while looking good at the same time. At least 4K resolution and that times two, this requires a lot of power. The small screens aren't that good yet and 8K resolution would be even better. 4K is often enough for a monitor but looking through a magnifying lens which the VR headset really is puts another requirement on resolution. It also puts another requirement on framerates as low framrates cause visual confusion and dizzyness. Then we have all the clutter with beacons in the room. A good pair of VR googles should have any extra equipment added to the room. Adding this limits the places you can use the VR set, so changing room isn't that easy. VR has come a long way since the 90s but still has a far road ahead. VR is more difficult as the bar is set much higher.
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#9 |
Radeon Arctic Islands
Join Date: Jan 2003
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Posts: 21,874
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![]() Of course we all expect future headsets with higher res, larger fov, wireless, etc., and those are all important. But I think there's some other improvements that alot of people don't consider that would make gigantic improvements to the experience.
All of these should be feasible with current Quest-style headsets. Just need much more mature software & platform support. |
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#10 |
Radeon R700
Join Date: Aug 2007
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Posts: 733
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![]() It's strange that a game similar to Second Life hasn't popped up with dedicated VR support...seems like it would be a no brainer. Sansar looks like the closest thing to that sort of multiplayer experience. I just don't think VR is ready for the mass market yet, the hardware is too demanding and expensive. You need a serious rig for anything beyond the basic Quest type headset and it's about impossible to get new components anywhere near MSRP right now. I think the Windows Mixed Reality headsets were a nice middle ground, but they stopped making them far too quickly. I had one of the Acer models and it was fun to play with even with the noticeable screen-door effect and limited FOV. |
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#11 | |
Keeping an open mind
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![]() I love my Quest. One of the coolest and funnest pieces of hardware I have bought in ages. I can still loose hours in that thing just surfing around google earth. And if don't feel like playing a quest game, I just connect the thing to my PC and away I go.... it's awesome, even with my ancient PC hardware ![]() Quote:
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#12 |
Hallowed are the Clownies
Join Date: Apr 2003
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Posts: 25,865
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![]() Except that Quest 2 is selling millions. The platform is increasing etc etc
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Fantards the scourge of the universe: |
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#13 |
ESB Sports Bookie
Join Date: Jan 2002
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Posts: 7,245
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![]() When VR dies it is only because AR starts taking its place, just like how VR replaced 3D gaming. That won't be for a while and VR is growing in sales each year. Some day we'll have holographic room scale VR without even need for a headset. Maybe a century or two or three from now. Too bad we'll all be bone dust by then. |
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#14 |
Radeon Southern Islands
Join Date: Mar 2002
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Posts: 2,768
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![]() considering sony just confirmed new VR for ps5, doesn't sound like its dying yet.
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#15 | |
Il Duce
Join Date: Aug 2002
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Posts: 414
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#16 |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 12,164
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![]() If VR is dying what was it last a year or two ago? Every year has seen an improvement for VR in terms of games available and headset quality. The reality is that VR doesn't replace flat screen gaming. It's a different experience. It can be much more immersive and awesome, but the limited amount of games available, and some games not really being suited for VR, means that you're still going to play normal flat screen computer games. That is something that becomes apparent after you've played VR for a few dozen to a hundred hours. Personally, I don't see what's wrong with that? If you're burned out on VR feel free to play some other games for a while, until something comes along that interests you. I don't agree that it's all just novelty that eventually wears off and you never want to use it again. I doubt VR ever fully replaces flat screen gaming, at least not unless it gets to the point its so immersive it's like the holodeck. But even then computer games haven't replaced regular board games, so I see them always coexisting. |
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#17 | |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 12,164
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Personally, I feel like we've come a long way from the original Vive/Oculus Rift. If you've only gotten into VR more recently it may not be as apparent how much progress has been made. |
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#18 |
Radeon Arctic Islands
Join Date: Jun 2004
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Posts: 5,218
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![]() Love my og Quest and PSVR, one thing I do want is stand alone Quest with PC space/gtx but think the weight would need you to wear a neck brace or train like F1 drivers prior to using. Not dead, slow and steady build if you ask me.
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#19 |
Veteran of Psychic Wars
Join Date: Feb 2006
Posts: 1,809
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![]() We all know about lies, damn lies and statistics but the numbers would seem to suggest that VR is anything but dying. Steam VR use seems to have been climbing steadily with over 2 million connected headsets; https://www.roadtovr.com/steam-surve...ion-milestone/ |
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#20 | |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
Posts: 12,164
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Definitely not enough power in mobile silicon to get that much performance into a headset that you could wear without breaking your neck. |
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#21 | ||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,468
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![]() VR is far from dying. Others have shown articles, here is another one https://techraptor.net/gaming/news/s...th-in-adoption I feel like these "VR is dying" is similar to this ![]()
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#22 |
Radeon Arctic Islands
Join Date: Nov 2000
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Posts: 12,149
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![]() I just picked up the PSVR set for my 11yr old son for his birthday(will be 12) next week.
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#23 |
Veteran of Psychic Wars
Join Date: Feb 2006
Posts: 1,809
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![]() Here is one arguement about the shortcomings of VR. And I should add, not suitable for work. https://youtu.be/h8srG_iKh5Y |
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#24 |
Radeon Arctic Islands
Join Date: Dec 2002
Location:
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Posts: 17,667
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![]() As 3D TVs will tell you, sales does not equal adoption or success.
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Member of the Glorious PC Gaming Master Race-"Doesn't any game maker know how to make a PC feeling game anymore? I hate all this console afterbirth crap we're getting lately." |
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#25 | |||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,468
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![]() Quote:
The same cannot be said about a VR headset, when buying a VR headset you are buying it for the VR, but for a TV the 3d Feature can be one of many features and you may not even be buying the 3d TV for the 3d feature.
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#26 | |||
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,468
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![]() Yeah, VR is not dying https://planetsmarts.com/2021/03/30/...uest-combined/ The VP of Facebook Reality Labs stated this: Quote:
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#27 | |
Team 🌙 Moon
Join Date: Jun 2004
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Posts: 15,269
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![]() Quote:
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#28 |
Radeon Arctic Islands
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![]() I don't think VR is dying, but it's reaaaaally slow on the growth for sure. There's just not many games worth playing. I still don't have it and have been waiting until there is an actual list of games making it worth owning. The same thing I do for any console system, but VR is taking forever. I agree and disagree with a few of the posts here. We definitely need more experiences where you can tour and do different things. I just can't understand why that hasn't exploded. Tour a museum? Tour the great pyramids? Walk around Rome? I mean...why is this not a huge thing with VR? What a huge wasted opportunity. Especially with so many people home these days. We need more real, actual games with substance. Most of the games remind me of the Wii era of 999999 games out there and most of them are mini game and random trash. It's a mess to sort through.
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#29 | |
Veteran of Psychic Wars
Join Date: Feb 2006
Posts: 1,809
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There are a few pieces like this and I have a few VR galleries installed but I agree there should be more and better. |
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#30 |
Radeon Arctic Islands
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