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#1 | Advertisement (Guests Only)
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What is my purpose?
Join Date: Oct 2001
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Posts: 22,638
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![]() Didnt see a thread for it but the games beta starts tomorrow for the people who pre-ordered it. They showed a bit of the game before and I wasnt too impressed with the visuals after looking at the recent screenshots of the game. Screenshots here: http://pressa2join.com/news/direct-f...beta-goes-live ![]() System Requirements
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#2 |
goodnight sweet prince
Join Date: Apr 2004
Posts: 20,029
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![]() Somehow I think Absolution was better looking... The episodic thing made me lose interest completely in this game.
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Jim Lahey: You know whats at work here? Its **** tectonics. When two **** plates strike and come together under incredible pressure, what happens Bubbs? Bubbles: What Mr Lahey? Jim Lahey: ...****-quake. |
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#4 |
Hallowed are the Clownies
Join Date: Apr 2003
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![]() Indeed keeps getting compared to blood money, which isn't a bad thing.
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Fantards the scourge of the universe: |
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#5 | |
tfw
Join Date: Sep 2002
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![]() I'm totally fine if it's blood money 2.0, but releasing episodic is kinda a strange way to go.
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#6 |
What is my purpose?
Join Date: Oct 2001
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![]() At least they are being completely up front with it. Unlike some other companies *cough bethesda cough* They could probably extend the life of the game longer with episodic content. They can release a new episode/level every month. I dont think I have seen a game with more than 5 substantial releases... for some reason the DLC always stops at 5 like telltale games. |
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#7 |
Radeon Southern Islands
Join Date: Apr 2002
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![]() Tried it out. Not really impressed, feels really generic. Wish they could smooth out animations rather than just cutting to new animations. I'd rather boot up Codename 47 again. |
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#8 |
What is my purpose?
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![]() Hows the performance of the game? |
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#9 |
The Nameless One
Join Date: Mar 2005
Posts: 1,965
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![]() I could care less about the visuals as long as the gameplay is back to Blood Money style.
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Let him not vow to walk in the dark, who has not seen the nightfall. |
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#10 | |||
tfw
Join Date: Sep 2002
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![]() Hope they take enough flack and fix this: Quote:
Quote:
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R.I.P Muha, 2010-2021 |
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#11 |
What is my purpose?
Join Date: Oct 2001
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![]() 21:9 Works nicely ![]() ![]() ![]() ![]() ![]() |
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#12 |
The Nameless One
Join Date: Mar 2005
Posts: 1,965
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![]() Has anyone been keeping up with every episode? Is it worth getting now that it is all released?
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Let him not vow to walk in the dark, who has not seen the nightfall. |
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#13 |
PC
Join Date: Sep 2002
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![]() Does it have a traditional campaign or is every episode just a standalone murderbox? |
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#14 |
Radeon Arctic Islands
Join Date: Jan 2003
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![]() All I know is every review I have seen of it says it is tremendous. It's also 50% offf right now in steam so I bought it. |
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#15 |
The Nameless One
Join Date: Mar 2005
Posts: 1,965
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![]() Let us know your thoughts, because I'm eyeballing that 50% off too. Edit: I took the plunge. I'll update with thoughts on the game at some point. As a big fan of Hitman 1, 2 and Blood Money, I have high hopes.
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Let him not vow to walk in the dark, who has not seen the nightfall. Last edited by Brainstew : Nov 20, 2016 at 09:56 PM. |
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#16 |
The Nameless One
Join Date: Mar 2005
Posts: 1,965
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![]() Now that I've beaten the main game I would recommend that nobody pays more than $20 for it. The levels are very well done, but there aren't enough. If you play the game as a single play-through then you will be completely unsatisfied, which wasn't the case with the best games in the series. There is a lot of replay value because of the sandbox nature of the game, but it doesn't make up for the lack of levels in my opinion. Compared to Silent Assassin and Blood Money, this felt like half a game.
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Let him not vow to walk in the dark, who has not seen the nightfall. |
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#17 | |
Wrong!... SNIFF
Join Date: Jan 2010
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![]() Quote:
It seems to me that you just experienced the game differently. I bet you sat down and just played the game without a break really. It felt a lot better by playing it overtime rather then in one sitting. It felt refreshing coming back a month later to a new level that was so different from the previous one. It's a game truly designed around episodic experience rather then a straight beeline type like the previous games.
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"The difference between stupidity and genius is that genius has its limits." -- Albert Einstein Twitch Channel | Steam Profile | Console ID: Pocky4Th3Win
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#18 |
What is my purpose?
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![]() It takes a certain kind of a player to play and enjoy a Hitman game. As Magus said, this is the kind of game where you beat the level and then go back in the same level and find a different way to do it. Ive never been the type to go back to the level I just finished and try it again another way. I imagine a lot of people are like that as well. Thats why there needs to be more unique levels. |
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#19 |
Bobcats gold weights
Join Date: Sep 2007
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![]() i liked the hitman series, but for some reason, this one never hit me as one i wanted to play. maybe ill get it on the cheap, and use it as a dx12 benchmark!
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my graphics card is now a physx card ; my cpu is a quad toaster |
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#20 |
The Nameless One
Join Date: Mar 2005
Posts: 1,965
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![]() I'm well aware of the replay value in Hitman games, but my point is Hitman 2 and Blood Money also had that replay value, with far more levels and a story that was more integrated with the missions. The game excelled at the sandbox element but failed hard on the length and story. They basically went 180 from the terrible last game. The best in the series is a mix of both. The game isn't "The Hitman Simulator".
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Let him not vow to walk in the dark, who has not seen the nightfall. |
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#21 | |
RIP Roxen
Join Date: Dec 2011
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![]() Quote:
Hitman 2 silent assassin Hitman contracts Hitman Blood Money Hitman absolution Hitman 2016
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#22 |
The Nameless One
Join Date: Mar 2005
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![]() That's exactly my point and complaint. I was saying that the main goal of the series was never to be a hitman simulator, which is what this game feels like it's trying to be. Like I said in my last post, this game seems like an over correction for how little sandbox the last game had. The maps in this game are great, but there aren't enough and none have real plot relevance. Absolution was Hitman: Action Edition. This game is Hitman: Sandbox Edition. The best Hitman games find the right balance between the two. There wasn't a single mission in this game that you could just swap out with a different mission and have 0 impact on the story of the game.
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Let him not vow to walk in the dark, who has not seen the nightfall. |
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#23 | |
Wrong!... SNIFF
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![]() Quote:
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"The difference between stupidity and genius is that genius has its limits." -- Albert Einstein Twitch Channel | Steam Profile | Console ID: Pocky4Th3Win
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#24 |
The Nameless One
Join Date: Mar 2005
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![]() The stories were bad so instead of trying to create a decent story just throw in the towel. Solid logic. This game felt like closing your eyes and reaching into the mission bucket to pluck out 6 missions. It was just 6 different puzzles to solve. The game needed some more character or something to tie the missions together better if it wanted to be a great game. As it stands it's a solid little assassination sandbox, nothing more. What are you comparing the quality of the story too anyway? I mean in a world where people think the MGS and Final Fantasy series have great stories, it's hard to take opinions seriously. The previous games at least had some mystery and intrigue, along with enough threads tying the missions together.
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Let him not vow to walk in the dark, who has not seen the nightfall. |
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#25 | |
RIP Roxen
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![]() Quote:
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RIP John Dunsworth |
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#26 |
goodnight sweet prince
Join Date: Apr 2004
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![]() I could relate to to the original Hitman stories when I was a kid. Russians, we're cold mother****ers. ![]() |
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#27 |
Incarnation of the Nether
Join Date: Mar 2001
Location: Amanackia
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![]() I honestly can't even remember the stories of any of the Hitmans besides the original. My vague recollection is they all tried to find 47's humanity, which is difficult with him basically being a killer with no attachments to anyone. That being said, it's true that the assassinations were tied together for some reason, like it wasn't just six random missions, but different targets in the same crime syndicate/gang. I guess Contracts was sort of just random missions. |
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#28 |
Radeon Arctic Islands
Join Date: May 2008
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![]() Bloodmoney DID find his humanity. He DIDN'T kill his assistant, where if he was just a killer, he would have.
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Never put off tomorrow what you can put off today! |
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#29 |
OT Moderator
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![]() I thought blood money had a clever enough way of telling a story about an assassin who's targets are not always connected. Basically a reporter talking to a CIA(?) guy about an elusive assassin in the past tense. No reason why they couldn't do a similar thing. |
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#30 | |
Incarnation of the Nether
Join Date: Mar 2001
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![]() Quote:
![]() FWIW, I don't agree with those who said the games had bad stories. I thought they were fine, just ultimately not that memorable. It was mostly about stringing together the assassination missions, but I don't remember feeling unsatisfied or confused with the stories while I was playing them. On the whole there not being any connection between the missions in the most recent game is a negative, although it probably doesn't ruin the game (I actually haven't played it yet myself). |
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