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PC Gaming Discuss all PC games, past and present. Talk about your favorite games, share tips and strategies, and anything else relating to computer games. |
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#32 |
Merc with a mouth
Join Date: Feb 2001
Location:
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Posts: 16,315
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![]() who do I give my credit card to? can I mail them my credit card with my code? ![]() ![]() ![]() ![]()
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”Only two things are infinite, the universe and human stupidity, and I’m not sure about the former.” - Albert Einstein "I am against religion because it teaches us to be satisfied with not understanding the world." - Richard Dawkins "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Ben Franklin "I'll happily keep risking it and enjoy my life" - Doozer Luke: "God will make sure that evil gets punished" Jason: "Oh yeah, then explain Europe to me?" - True Blood |
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#34 |
Fun Police
Join Date: Feb 2010
Posts: 3,193
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![]() Looking at the pledge page, it seems to have some sort of currency you get for in game. You'll probably buy the box and have other stuff like ship skins or whatnot in a store. We'll see if 'pay to win' pops up in this. |
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#35 |
Radeon Volcanic Islands
Join Date: Feb 2003
Location: Ireland
Posts: 3,749
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![]() Damn I'm loving the level of detail in that carrier, I admire the fact that the dev is going full attention to details, immersion, and simulation because imo this is the direction PC games of the future should be going. I hope that other developers take note. |
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#36 |
Radeon Arctic Islands
Join Date: Dec 2009
Posts: 11,535
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![]() So, when is it out? ![]()
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#37 |
I can't take this
Join Date: Aug 2003
Location:
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Posts: 4,456
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#38 |
ODI
Join Date: Mar 2004
Location:
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Posts: 15,755
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![]() Can't wait for this!!! ![]() |
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#39 |
Radeon R520
Join Date: Oct 2003
Posts: 546
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![]() A space sim with an open world similar to Skyrim would be amazing. This looks fantastic, let's hope the gameplay delivers too. |
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#40 |
Radeon R520
Join Date: Aug 2005
Posts: 387
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![]() In a big nod to Robert Heinlein, you earn your citizenship through mandatory military service. This sounds like Starlancer and Freelancer all over again - but this time without any concessions to Microsoft by having to scale down both games until they no longer resemble the overly ambitious original design plan. Translated into MMO game mechanics, sounds like once you complete your career of structured missions the game turns into a more freestyle Elite experience. That could be cool provided everyone can interact with everyone in the same game world and not have everything instanced out and tightly segregated... like Star Trek Online. I guess Squadron 42 as a single player game factors in this too. You finish that, gaining player experience as well as exportable game bling, before heading into Star Citizen. So right here are two ingenious solutions. How not to be a clueless newbie when first starting a MMO. What to do after rushing through an MMO's finite supply of scripted content. Let's face it. Canned MMO tutorials just aren't cutting it. They do not give an average player the vital practical experience he/she needs to survive in multiplayer. They get frustrated. They rage quit the game - in individual matches and eventually walk away from a game altogether. That's been the last two years for me. Wishing the majority of a player base had more patience, wouldn't give up so easy. That they spent just a little time learning how to play - what all the keys are - what are the objectives. Squadron 42 and Star Citizen sold separately of course. They're promising a one time only purchase - no subscription fees - obligatory MMO store with not-pay-to-win items. Last edited by Thorney : Oct 11, 2012 at 01:09 PM. |
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#41 | |||
Chirp Chirp Mother****er
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![]() Why the crap do they insist on replicating current real-world constraints in a space based game? I mean ... I love the look of this game. It looks great and even better it has a real Battlestar Galactica vibe to it. But just like the Galactica, the "carrier" has a flight deck and the fighters appear to have flaps and ailerons that they use during banks and turns. If they were in an atmosphere that required the management of a medium such as air to travel through, I'd understand the point of having these flaps to turn... but in space it just doesn't seem significant. I guess the fighter would be designed to include them IF it were in a planet's atmosphere but I'd be surprised if they'd be moving 100% of the time, even in space, since a fly-by-wire system within a planet's atmosphere would likely manipulate the degree of flap angle based on sensor data. If there's nothing there to "push" against I doubt they'd keep adjusting. The flight deck on the carrier I kinda understand, it makes sense to have a platform for the catch and release or launch of individual small craft. I just don't see why it would require such a large "runway" during take off. Carriers on the water and runways on land require it to negotiate the plane's handoff between having enough speed to keep from falling out of the sky (lift vs gravity) and slowing down to a complete stop. In space, both the carrier and the fighters are in the same environment (space) so there's no need to design a large landing strip to help slow down the plane for a landing.
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#42 |
Fun Police
Join Date: Feb 2010
Posts: 3,193
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![]() Didn't the fighters in BSG work in an atmosphere also? I'm too lazy to look that up at the moment. It'll be interesting if they do have atmosphere flying, like some of these indie space sims we've seen tech demos for. I'd be all for flying down to a planet and prospect some resources for trade. |
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#43 | |
Radeon R520
Join Date: Aug 2005
Posts: 387
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Often control surfaces are inside the engine itself. Nowadays thrust vectoring is usually implemented with computer controlled gimballed engines. However in still other, usually older, designs the control surfaces are external and thus visible. I was reading about the V2 rocket not too long ago. One of its prototype designs used external flap like surfaces that were later abandoned. It was all quite confusing to British intelligence. |
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#44 |
Radeon Arctic Islands
Join Date: Dec 2009
Posts: 11,535
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![]() Until the bitch gimbal locks you and die! ![]() ![]()
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#45 |
Rage3D Spammer
Join Date: Jan 2007
Location:
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Posts: 25,150
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![]() well i dropped 60 bucks in the slot i hope it works out ![]() i may need to replace my joystick i no longer have a serial port ![]() Last edited by bill dennison : Oct 11, 2012 at 06:38 PM. |
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#46 |
Radeon R100
Join Date: Dec 2007
Posts: 35
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![]() Omg, Omg, Omg, I loved the wing commander games and privateer! this has been long long over due now.. you know how much i was smiling watching this trailer? This is beautiful guys.. where to i sign over my house and savings?!! |
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#47 | |
Rage3D Spammer
Join Date: Jan 2007
Location:
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Posts: 25,150
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#48 | |
Rockin Broz!!!
Join Date: Jul 2012
Posts: 408
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Computer games should be so far ahead, (and easily could be right now) of all the silly console games. But cry about piracy taking all their precious monies away, yet forgetting there's a genius product out there called coughsteamcough that has easily proven they can sell PC games....blah blah... JUST LOOK AT THE HYPE created when Black Mesa came out??? And it was a darn good computer game above about 90% of the crap games that are out there, and it was a RE-MAKE!?! |
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#49 |
Radeon Arctic Islands
Join Date: Mar 2005
Posts: 6,875
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![]() what does the level of detail of the object in a game has anything to do with console vs pc or innovation? ![]() and innovation? while I'm absolutely excited about this project, I know it's simply Freelancer on steroid with a probability of wing commander level of cinematic experience added in; can't see it being innovative since it's already been done before
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I guess it's the trend nowdays with games; either you are a hardcore PC GAME, or you live long enough to see yourself become a console port |
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#50 | |
Radeon Volcanic Islands
Join Date: Feb 2003
Location: Ireland
Posts: 3,749
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It's that full / semi realistic, complex, in depth, and immersive experience that I would love to see in more games. |
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#51 |
Fun Police
Join Date: Feb 2010
Posts: 3,193
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![]() Not to thread jack or anything, but anyone know of any decent space games to play around with while being hyped up about this one? I was going to download Black Prophecy again to see if it was improved at all, only to find it has shut down. Right now I'm stuck with thinking of playing through some of the classics, but didn't know if there were any newer games with flash graphics to eye hump while flying around. Last edited by Saggypoo : Oct 12, 2012 at 01:18 AM. |
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#52 |
WYSIWYG
Join Date: Dec 2000
Location:
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Posts: 1,966
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![]() watching the presentation he seems a really nice guy and is speaking out for a lot of PC gamers Its a long wait now though for it, i hope he isnt forced into dumbing it down for consoles or what may come out in the next year or two looking forward to this, if my 480 can run it, it should with it being the Cryengine
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my ageing rig- i5 4690, Gainward GTX970 Phantom, 16gb ram, Gigabyte Z97X UDH3 mobo |
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#53 | |
Rockin Broz!!!
Join Date: Jul 2012
Posts: 408
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I'm saying it's innovative to go against what the system is now, take a good original game, dumb it down to where your kid sister can play it. Make the graphics look like it's cartoony bullcrap and then say it makes the game "more funner." Or let it be on a tablet/mobile phone and even more dumber'er. Innovation usually goes against the grain of the mainstream, and sure is doing that so far at least. Making it PC only (afaik at this point) is also pretty "against the grain." Definition of Innovative; (of a product, idea, etc.) Featuring new methods; advanced and original. (of a person) Introducing new ideas; original and creative in thinking: "an innovative thinker". ...just in case you didn't actually know |
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#54 |
Radeon Arctic Islands
Join Date: Aug 2003
Posts: 19,469
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![]() I cannot express in words the joy I am feeling right now. ![]() When this game gets released, if it needs a joystick, I will finally be playing with my stick again |
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#55 | ||
Radeon R520
Join Date: Aug 2005
Posts: 387
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#56 |
ATI Beta Tester
Join Date: Jan 2003
Location:
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Posts: 18,438
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![]() I pledged $60 + $5 international shipping. Looks great so far, for something no where near finished. ![]()
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I do work for AMD AMD/ATI Beta Tester |
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#57 |
What is my purpose?
Join Date: Oct 2001
Location:
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Posts: 22,638
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![]() Is this on CryEngine3? I watched the video and there was no mention of what engine it was running. |
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#58 | |
Fun Police
Join Date: Feb 2010
Posts: 3,193
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Also.. dynamic dynamic dynamic dynamic dynamic dynamic dynamic... Good to see that's still a buzzword. ![]() Edit: So yeah, I have no clue where it was said, but a bunch of articles are reporting it. No clue. Last edited by Saggypoo : Oct 12, 2012 at 05:42 PM. |
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#59 | ||
Radeon Arctic Islands
Join Date: Jun 2012
Location:
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Posts: 6,892
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I've been having a blast with Evochron Mercenary and X3: Terran Conflict. Might try those out. ![]()
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#60 |
Bohemia Interactive
Join Date: Nov 2002
Location:
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Posts: 3,481
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![]() Nexus 2 and this and Miner Wars ... oh hell yes ... now please someone say HomeWorld 3 is PC game w/o DUMBED DOWN style ![]() btw. i hope authors if Independence Wars series will finally crowdfund the IWAR3 ![]()
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Ideas are like ocean without borders ! [O] https://twitter.com/FoltynD I support Open Game Protocol RX 585 1.5GHz /8GHz 8GB vstackedGGDR5, 6xDisplayPort 1.4 (HDMI 2.1 & DVI-D dongles included) with SILENT cooling! cmon baby needed CCC features == online up2date Game profiles or ALL features of ATT / RadeonPro (if you fail deliver don't even try say You got technical advantage) |
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