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#1 | Advertisement (Guests Only)
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Rage3D Spammer
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![]() https://wccftech.com/amd-confirms-fi...nch-this-year/ Quote:
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#2 | ||
Rage3D Spammer
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![]() https://www.pcgamer.com/unreal-engin...ce=twitter.com Quote:
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#4 | ||
Rage3D Spammer
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#5 |
Rage3D Spammer
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![]() Ya definitely by optimizing for consoles its optimzed for RDNA by default. Whats great about this is you can run it on older gpus... at least as far back as RDNA1. Tho rumor is GSR/FSR will go back further and run on RX480 on up.
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#6 |
Keeping an open mind
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![]() Start keeping an eye out for UE5 videos showing off Temporal Super Resolution. I suspect, AMD's solution is going to be relatively similar as I also suspect it's using allot of the same techniques. EPIC worked with AMD on making sure UE5 would work well on Radeon hardware... but we have no idea if that included this feature. This is the only video I've seen so far, where we get a peek at what it can look like. At the timestamped link below, he's rendering @ 25% resolution scale, which he says is 540p and he ramps up through the AA modes in UE5. The high and epic settings are EPIC's temporal super resolution. I'm impressed, but it's a pretty still shot. I want to see motion. https://youtu.be/G3N24fo84sk?t=778 I suppose I could just download UE5 and see for myself maybe? Not sure my R9 Fury will work.
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#7 |
Rage3D Spammer
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![]() Not bad. But ya we need to see things moving...
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#8 |
Keeping an open mind
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![]() I'm downloading UE5 preview and the Valley of the Ancients sample to see if I can test it out. Both are free btw, so anyone can do this. Below link has instructions. https://docs.unrealengine.com/5.0/en...yOfTheAncient/ My system is way WAY below the recommended specs in every category. So will be interesting ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#9 |
Rage3D Spammer
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![]() Cool Il try that after work later... I have a Vega 64 hopefully that can run it somewhat half decent
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#10 |
Keeping an open mind
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![]() Not the same tech remember, but still really cool to see something like this ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#11 |
Rage3D Spammer
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![]() AMD just announced FXR at up from 50% to a whopping 3x perf increase. They call it spatial algorithm and anything RX 500 and up will use it. Game showcased Godfall looked good at ultra quality for 50% perf increase. Theres 4 settings. June 22nd! Also next cool takeaway is the 3dv stacked ram on die that gives a 15% added perf in games from the ram alone. Coming end of this year in next series of cpus! Wonder if thats zen4 or zen3+ because they had a prototype running on current zen3 for that added 15% so any architectural change will also give more ipc on top...
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Last edited by pax : May 31, 2021 at 10:14 PM. |
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#12 | |
Rage3D Spammer
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Massive dual dl of ue5 then the demo sample. Edit: ok ran the demo using right mouse button pressed to mouse point and arrow keys to move/fly... very smooth and nice area which is pretty huge...
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Last edited by pax : Jun 1, 2021 at 12:22 AM. |
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#13 |
Radeon R600
Join Date: Mar 2003
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![]() Sent from my SM-F916U1 using Tapatalk
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https://valid.x86.fr/rana6b https://folding.extremeoverclocking....hp?s=&u=210812 |
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#14 |
Rage3D Spammer
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#15 |
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![]() Looks good but I did notice some blur on the right side where FXR is enabled, unless it was just me. Still looking forward to using it though, see if it will help with my GeForce 970 lol
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#16 | |
Keeping an open mind
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![]() I can't wait to try it. Quote:
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#17 | |
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![]() https://www.reddit.com/r/Amd/comment...elityfx_super/ Quote:
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#18 |
Keeping an open mind
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![]() Well all the GCN stuff is extremely similar. If it works on RX400 series and RX500 series it will likely work on R*-300, R*-200 and Fury series. So I look forward to the list growing ![]()
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#19 |
Rage3D Spammer
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![]() Not sure about R200-R300 yet... I still have a R290 non x so that'd be nice. But isnt Fury a Vega class gpu card? BTW did you try the UE5 tech demo sampler? Have to say I was very impressed by the lack of popup when flying towards a mountain miles away... It just kept getting smoothly bigger and more detailed. Makes a big diff in making it feel more immersive.
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#20 | ||
Keeping an open mind
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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#21 |
Rage3D Spammer
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![]() Ya 200 gigs I didnt keep it long... Looking forward to more complete tech demos on UE5. Its truly next gen.
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#22 | |
R380
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It is strange even my mate who is pc master race is starting to look at a series x or ps5 because of the ridiculous pricing of pc parts now ![]()
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#23 |
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![]() 480 not supported. RIP me ![]() EDIT: just read the thread properly and 480 is supported! YAY happy dance ![]() Last edited by nutcrackr : Jun 4, 2021 at 03:28 AM. |
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#24 |
Rage3D Spammer
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![]() https://videocardz.com/newz/amd-fide...ames-at-launch ![]() ![]() Hope they add motion vectors eventually. But if Dice's Frostbyte, Crysis and Unity engines add uspcaling like Unreal did with motion vectors in their own engines it might not matter what GPU vendors do long term...
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#25 |
Hardware Enthusiast
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![]() here is the difference with DLSS in terms of support and long term growth. It is an OPEN standard meaning people can look at modify and improve the code and the methods and gte it baked into the standard to improve it for everyone. and with larger studios on board that have inhouse engines that can actually put research into improvements I am more excited about the future of FSR.
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Main rig: look at system spec tab Storage Server: Dual AMD Opteron 6120 CPUs, 64Gigs ECC Ram 50TB usable space across 3 zfs2 pools HOURGLASS = most appropriate named ICON/CURSOR in the Windows world :-) In a dank corner of ATI central, the carpet covered with corn flakes, the faint sound of clicking can be heard........Click......click, click............as the fate of the graphics world and the future of the human race hangs in the balance. I know....I know........Keep my day job :-)- catcather |
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#26 | |
Harbinger of Doom
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I also own an XseriesX and EA seem to be the only developer that supports FSR that I play games on. Again I'll use it if available but think it might take a while to get mass adoption. Just my 2 C's.
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#27 |
Rage3D Spammer
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![]() I think its little painful that CP2077 isnt on the radar yet but Im sure itll come at some point. They are just probably too swamped dealing with bugs with another recent patch at 600 megs worth to implement it for now...
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#28 |
Hardware Enthusiast
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![]() more like you dont know you know them acme - no idea bloober - the medium , blair witch. layers of fear (basically specialize in horror games crystal dynamics - tomb raider games , the marvel avengers game digital sky - Chinese dev working on DT projekt (looks interesting but no idea so far) FHI - a crap ton of games Vampyr, world war z as two of the more recent ones Goati entertainment - chinese dev - 22 racing series Kobold - swiss dev - no idea midgar sutdios - edge of eternity , hover nixxes - the folks who do the PC ports for crystal dynamics including tomb raider, deus ex MD , and marvel avengers perfect world games - magic legends, final fantasy type-o online, neverwinter rebelion - strange brigade , sniper elite games, evil genius 2 streum on studio - necrumunda , space hulk the farm 51 - worked on the original witcher game, newer work chernobylite umi co ltd - cant find info vaki games - kingshunt ashar stuios - does a lot of outsource work for other devs - worked on outsiders, baulders gate 3 , divinity original sin 2 capcom - resident evil , monster hunter, street fighter , etc... cyan worlds - myst EA - battlefield , star wars squadrons, need for speed, star wars jedi fallen order , so many more gearbox - borderlands , homeworld illfonic - friday the 13th , predator: hunting grounds larian studios - divinity games, baulders gate 3 movie games - not sure obsidian entertainment - so many for newer games pillars of eternity, the outer worlds plastic - not sure reflector entertainment - working on unknown9 awakening superbright - in death unchained (vr game) turtle rock studios - working on back 4 blood unity - sounds like its being built into the engine valve - who knows what they make anymore lol avalanche software - working on hogwarts legacy counterplay games - godfall destructive creations - hatred exor stuidos - riftbreaker giants software - farming simulator koch media - big list chivlary 2, metro exodus, saints row 3, wasteland 3, iron harvest etc... luminous productions - made final fantasy 15 currently working on forspoken my games - looks like russian dev hard to tell what games they have worked on oxide inteactive - ashes of the singularity , star swarm qloc - outsource studio that has worked on a TON of stuff including hellblade, cyberpunk 2077, outriders, MK11, returnal sharkmmob - working on bloodhunt teyon - terminator resistance, rambo other random stuff ubisoft - too many to write warner bros games - MK 11, hitman, middle earth : shadow of war, harry potter wizards united, lego games
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Main rig: look at system spec tab Storage Server: Dual AMD Opteron 6120 CPUs, 64Gigs ECC Ram 50TB usable space across 3 zfs2 pools HOURGLASS = most appropriate named ICON/CURSOR in the Windows world :-) In a dank corner of ATI central, the carpet covered with corn flakes, the faint sound of clicking can be heard........Click......click, click............as the fate of the graphics world and the future of the human race hangs in the balance. I know....I know........Keep my day job :-)- catcather |
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#29 | |
Incarnation of the Nether
Join Date: Mar 2001
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![]() I'm not sure how the hell they ended up so deep in Nvidia's pocket. ![]() |
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#30 |
Keeping an open mind
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![]() Epic doesn't need to... They developed their own take with AMD's input called TSR (Temporal Super Resolution) for UE5 that is also hardware and platform agnostic...
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-Trunks0 not speaking for all and if I am wrong I never said it. (plz note that is meant as a joke) System: Asus TUF Gaming X570-Pro - AMD Ryzen 7 5800x - Noctua NH-D15S chromax.Black - 32gb of G.Skill Trident Z NEO - Asus DRW-24F1ST DVD±RW - Samsung 850 Evo 250Gib - 4TiB Seagate - XFX MERC 308 Radeon RX 6600XT - Creative AE-5 Plus - Windows 10 64-bit |
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